Full notes
Full Dodge 'N' Dash update
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Repeated intro
Hey everyone! To explain the title of the update, I am now at the point where I don't have anything else I'd like to add to the base gamemode. Any updates to it from now on will just be small balance changes, no new content. However, I am not done with Dodge 'N' Dash yet. For future content updates I want to make fun gamemodes that take the basic gameplay of collecting the coin and dodging blocks and twist it in different ways. The first of these gamemodes will be Swarm which will be available in V1.6. It will involve lots of Evil Cubes and that's all I'll say for now. Anyways, here are the changes for this "final" update!
What changed
- Balance
- Gameplay
- UI and audio
Dodge 'N' Dash changes
New Powerup/Hazard: Mystery Cube
New Modifier: Inverse
New Modifier: Flip
New Alt-Modifier: Inverted
New Alt-Modifier: Spiral
Reworked UI for Modifier Menu, Game Over Screen, and Pause Menu.
Made some small balance changes regarding max health, dash/teleport Iframes, some powerups/hazards, and scaling of Damage Hazards.
Source
Changelog.gg summarizes and formats this update. How we read updates.
