Full notes
Full Dodge 'N' Dash update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes5 additions2 changes0 removals
- Gameplay
- UI and audio
changedGame will now be called Dodge 'N' Dash going forward.
addedAdded pause menu during run.
changedUpdated UI.
addedAdded stackable point multiplier to modifiers/sub-modifiers.
addedAdded new powerup Destroy.
addedAdded new hazard Flip.
Dodge 'N' Dash changes
changedGame will now be called Dodge 'N' Dash going forward.
addedAdded pause menu during run.
changedUpdated UI.
addedAdded stackable point multiplier to modifiers/sub-modifiers.
addedAdded new powerup Destroy.
Game will now be called Dodge 'N' Dash going forward.
Added pause menu during run.
Updated UI.
Added stackable point multiplier to modifiers/sub-modifiers.
Added new powerup Destroy.
Added new hazard Flip.
Buffed Repel powerup.
Updated SFX and added VFX for Repel and Teleport powerups.
Source
Changelog.gg summarizes and formats this update. How we read updates.
