In this update3
Full notes
Full Dixotomia update
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What changed
- Gameplay
Dixotomia changes
🌟 3D Art Innovations:
We're thrilled to reveal that we're expanding our in-game arsenal with a variety of weapons. • Following the introduction of a customizable pistol, we're now developing an automatic rifle. We're currently finalizing its geometry before moving on to the painting phase. • This addition is set to enhance the combat experience with more tactical options for players.
🎨 Level Design Breakthroughs:
Our team has revisited the modeling of one of the upcoming locations, refining its design and layout. • We've updated the Whitebox models, adding vibrant colors and meticulously planning architectural elements and props. • We've also introduced interactive gameplay scenes, further immersing players in our dynamic game world.
💻 Coding Advancements with GAS Integration:
We've successfully adapted the Gameplay Ability System (GAS) to suit the unique requirements of our project. • This integration includes a character progression system, featuring a skill tree with four distinct abilities. • GAS allows for the creation of versatile effects and conditions, applicable to the player, allies, or enemies. • The system’s ease of management enables our programmers to focus on other areas, delegating skill assembly to game mechanics specialists.
Source
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