HomeGamesUpdatesPricingMethodology
Steam News24 December 20232y ago

News!

🌟 3D Art Innovations: We're thrilled to reveal that we're expanding our in-game arsenal with a variety of weapons. • Following the introduction of a customizable pistol, we're now developing an automatic rifle.

In this update3

Full notes

Full Dixotomia update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition1 change0 removals
  • Gameplay
added🎨 Level Design Breakthroughs:Our team has revisited the modeling of one of the upcoming locations, refining its design and layout. • We've updated the Whitebox models, adding vibrant colors and meticulously planning architectural elements and props. • We've also introduced interactive gameplay scenes, further immersing players in our dynamic game world.
changed💻 Coding Advancements with GAS Integration:We've successfully adapted the Gameplay Ability System (GAS) to suit the unique requirements of our project. • This integration includes a character progression system, featuring a skill tree with four distinct abilities. • GAS allows for the creation of versatile effects and conditions, applicable to the player, allies, or enemies. • The system’s ease of management enables our programmers to focus on other areas, delegating skill assembly to game mechanics specialists.

Dixotomia changes

addedOur team has revisited the modeling of one of the upcoming locations, refining its design and layout. • We've updated the Whitebox models, adding vibrant colors and meticulously planning architectural elements and props. • We've also introduced interactive gameplay scenes, further immersing players in our dynamic game world.
changedWe've successfully adapted the Gameplay Ability System (GAS) to suit the unique requirements of our project. • This integration includes a character progression system, featuring a skill tree with four distinct abilities. • GAS allows for the creation of versatile effects and conditions, applicable to the player, allies, or enemies. • The system’s ease of management enables our programmers to focus on other areas, delegating skill assembly to game mechanics specialists.

🌟 3D Art Innovations:

  • We're thrilled to reveal that we're expanding our in-game arsenal with a variety of weapons. • Following the introduction of a customizable pistol, we're now developing an automatic rifle. We're currently finalizing its geometry before moving on to the painting phase. • This addition is set to enhance the combat experience with more tactical options for players.

🎨 Level Design Breakthroughs:

  • Our team has revisited the modeling of one of the upcoming locations, refining its design and layout. • We've updated the Whitebox models, adding vibrant colors and meticulously planning architectural elements and props. • We've also introduced interactive gameplay scenes, further immersing players in our dynamic game world.

💻 Coding Advancements with GAS Integration:

  • We've successfully adapted the Gameplay Ability System (GAS) to suit the unique requirements of our project. • This integration includes a character progression system, featuring a skill tree with four distinct abilities. • GAS allows for the creation of versatile effects and conditions, applicable to the player, allies, or enemies. • The system’s ease of management enables our programmers to focus on other areas, delegating skill assembly to game mechanics specialists.

Source

Steam News / 24 December 2023

Open original post

Changelog.gg summarizes and formats this update. How we read updates.