In this update1
Full notes
Full Dixotomia update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Fixes
- UI and audio
- Performance
Dixotomia changes
When we launched our game into Early Access at the end of August, we were full of hope. But the reception was a wake-up call. Many players rightly pointed out that the game wasn’t where it needed to be in terms of polish, balance, or content. Even by Early Access standards. It was disappointing to realize we’d missed the mark.
But instead of backing down, we got to work. We’ve spent the past months addressing every issue, implementing major overhauls, and reworking core systems based on your feedback.
To all of you who stayed with us and believed – thank you. Your bug reports, suggestions, and encouragement helped shape what the game is becoming.
We’re proud to say the game has improved dramatically, and we’re finally approaching something we believe is truly worthy of Full Release. In fact, we hope to share news on that very soon. Possibly later this month.
Here's a summary of what we’ve accomplished across 10 major patches:
Total Fixes and Improvements
Over 75 bugs fixed
40+ gameplay mechanics reworked or enhanced
20+ UI/UX improvements
15+ audio additions or fixes
Multiple performance and optimization updates
Full localization into 8 languages
Key Improvements
Completely reworked progression and talent system with proper skill trees, visual feedback, and stat upgrades
Stability and logic fixes across every major boss and location
Full overhaul of combat logic and AI behaviors, including smarter bots, better spawner balance, and fairer encounters
Visual updates and environmental enhancements to locations like Vivien’s Tower, Tibet, and the Quarry
Improved sprinting, movement, and interaction mechanics, including motion sickness options and better VR comfort
New ending cutscenes to deliver a more complete and satisfying story conclusion
New scene transition, quest improvements
Multiple optimization passes resulting in smoother performance and reduced bugs
New audio features like exploration music, boss fight soundtracks, ambient effects, and partial voice acting
Refined UI with clearer health/armor indicators, cleaner menus, skill icons, and dialogue windows
Localization added for Spanish (Spain), French, Russian, German, Korean, Japanese, Chinese (simplified)
We’ve come a long way. And it’s all thanks to your continued support. The finish line is in sight, and we can’t wait to share what’s next.
Not part of the community yet? Join us on Discord to stay connected, share your feedback, and help shape the final version of the game.
Stay tuned. The Full Release is on the horizon.
Source
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