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Steam News8 August 20232y ago

News

"The third intense month of development is coming to an end! Let's share our impressions and thoughts.

In this update3

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Full Dixotomia update

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What changed

0 fixes3 additions4 changes0 removals
  • Performance
  • Gameplay
changedThe main focus of our work remains on optimization, location assembly, lighting setup, modeling-remodeling, and other small tasks. It's a daily effort that involves all project participants 😅 Nobody is left without work!
changed"LOBBY"Last month, we transferred elements of previously completed locations to a new repository. We also created many things from scratch. In addition to new architectural objects such as walls, ceilings, floors, and columns, we expanded the variety of props, so the locations now feature updated furniture and environment items.
added"LOBBY"We worked on the Training Room and the Lobby. And now, we can proudly say, "mission completed"! In August, we will start something new))
changedCODECollision System We improved the collision system with obstacles. Now the character smoothly moves away from walls upon collision with them.
changedCODEThe system also works well with flat surfaces like tables, where the character could dive into the surface and cause the collision system to behave incorrectly. After all, how do you move the character away correctly when the system is set to move LEFT-RIGHT, but the character moves TOP-DOWN? Well, now it should work correctly.)
addedCODEWe also encountered some difficulties with how the new collision system interacts with the system of movement on inclined surfaces. But it seems we managed to make them work together.

Dixotomia changes

changedThe main focus of our work remains on optimization, location assembly, lighting setup, modeling-remodeling, and other small tasks. It's a daily effort that involves all project participants 😅 Nobody is left without work!
changedLast month, we transferred elements of previously completed locations to a new repository. We also created many things from scratch. In addition to new architectural objects such as walls, ceilings, floors, and columns, we expanded the variety of props, so the locations now feature updated furniture and environment items.
addedWe worked on the Training Room and the Lobby. And now, we can proudly say, "mission completed"! In August, we will start something new))
changedCollision System We improved the collision system with obstacles. Now the character smoothly moves away from walls upon collision with them.
changedThe system also works well with flat surfaces like tables, where the character could dive into the surface and cause the collision system to behave incorrectly. After all, how do you move the character away correctly when the system is set to move LEFT-RIGHT, but the character moves TOP-DOWN? Well, now it should work correctly.)

"The third intense month of development is coming to an end! Let's share our impressions and thoughts.

The main focus of our work remains on optimization, location assembly, lighting setup, modeling-remodeling, and other small tasks. It's a daily effort that involves all project participants 😅 Nobody is left without work!

"LOBBY"

Last month, we transferred elements of previously completed locations to a new repository. We also created many things from scratch. In addition to new architectural objects such as walls, ceilings, floors, and columns, we expanded the variety of props, so the locations now feature updated furniture and environment items.

We worked on the Training Room and the Lobby. And now, we can proudly say, "mission completed"! In August, we will start something new))

Besides props, lighting plays an important role. The lighting in the "Lobby" underwent a complete overhaul, making it a delight to observe all these highlights and shadows now))

ps. It really looks amazing!

CODE

In addition to the visual aspects, significant work was done in the code. This month, we completed quite a few important tasks, mainly related to improving the current functionality, identifying and fixing bugs.

-Collision System We improved the collision system with obstacles. Now the character smoothly moves away from walls upon collision with them.

The system also works well with flat surfaces like tables, where the character could dive into the surface and cause the collision system to behave incorrectly. After all, how do you move the character away correctly when the system is set to move LEFT-RIGHT, but the character moves TOP-DOWN? Well, now it should work correctly.)

We also encountered some difficulties with how the new collision system interacts with the system of movement on inclined surfaces. But it seems we managed to make them work together.

3D

Today, we'll throw a pebble through your window))

A beautiful stone in the middle of the lobby. Take a look, the logo is bright too. We also redesigned it several times))

Ahead of us is the work on creating a new location! It won't be included in the demo =P But we won't stop sharing news! So, expect a new update in September! Have a successful last month of summer! See you!"

Source

Steam News / 8 August 2023

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