Full notes
Full Divine Orbit update
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What changed
- Performance
- Gameplay
- Balance
- UI and audio
A Message from the Developer:
Listen to me. I have spent the last 72 hours staring at Chrome DevTools, watching the Garbage Collector eat our frame rate alive. Every time a splinter drone fired a bullet, a new JavaScript object was born, lived for two seconds, and died. It was a massacre. The memory heap looked like a jagged mountain range of performance spikes.
No more. I ripped out the foundation of the physics engine and rebuilt it into a flawless, zero-allocation Object Pool. The arrays no longer shift. The memory no longer expands. The engine is a cold, calculated machine that runs at a locked 144Hz. I am weeping. It is beautiful.
Also, I gave the Moon a gun.
Here is everything patched, polished, and perfected in v1.0.4:
⚙️ THE HOLY GRAIL OF PERFORMANCE
The Zero-Allocation Projectile Engine: Bullets are no longer created or destroyed; they are reincarnated from a pre-allocated memory pool. The Garbage Collector has been put to sleep, meaning late-game bullet hell sequences now run like absolute butter.
The AI Director Lobotomy: The Director no longer recalculates its logic 144 times a second. It caches its thoughts. It's also been cured of its dementia—it is now mathematically blocked from dealing you the exact same wave twice in a row.
💥 BALANCE & GOD-MODE FIXES
The M.A.C. Carriage Nerf: Discovered a rounding error where the Spire's M.A.C. Carriage was dealing 25,000,000 base damage per shot instead of 750. It was deleting bosses before they finished their spawn animations. This has been fixed.
The Kessler Cascade Nerf: Asteroid shrapnel no longer carries the kinetic force of a dying star.
The Lunar Artillery: You can now spend Stardust to strap a rotating, quad-barrel laser cannon to the Moon. (And yes, we made sure it also doesn't deal 50,000,000 damage).
🎨 VISUAL POLISH & UI
Global Defense HUD: Added a subtle, high-tech targeting reticle overlay directly onto the Earth's atmosphere to anchor the 3D sphere to the 2D UI.
Spire Industrial Redesign: Ripped out the blocky "MS Paint" HTML elements for the M.A.C. Carriage and replaced them with recessed industrial CSS gradients, spinning power cores, and directional muzzle flares.
🐛 BUG FIXES
The "Stolen Valor" Autopsy Bug: Fixed an issue where dying of a massive Thermal Overload would sometimes blame a random 10-damage rock that happened to tap the shields during the explosion cinematic. The game will now correctly shame you for boiling the oceans.
The Flier Pacifism Bug: Fliers and Void Jumpers briefly forgot how to shoot bullets after the engine migration. They have remembered how to kill you.
Source
Changelog.gg summarizes and formats this update. How we read updates.
