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Steam News27 April 20262mo ago

UPDATE: The Graveyard Shift (v.Latest)

🛰️ NEW SYSTEM: Edge Telemetry & The Global Graveyard Shared Suffering: When you die, the Mission Report now pulls live telemetry to show you exactly how many other Commanders across the globe have fallen to that exact

In this update2

Full notes

Full Divine Orbit update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes1 addition4 changes1 removal
  • Maps
  • Server
  • UI and audio
  • Performance
  • Balance
changed🛰️ NEW SYSTEM: Edge Telemetry & The Global GraveyardThreat Vectors: The battlefield is now permanently haunted. When a run starts, the map downloads the fatal coordinates of previous players' deaths and renders them as glowing red spatial scars. Pay attention to where the grid usually fails.
added⚔️ NEW UPGRADE: Null-Sweep ProtocolAdded a new Tier 1 Protocol to the Draft pool: Null-Sweep.
changed⚔️ NEW UPGRADE: Null-Sweep ProtocolCharging your Kinetic Strike (Right-Click) now vaporizes enemy projectiles caught in the blast radius.
changed⚔️ NEW UPGRADE: Null-Sweep ProtocolScaling: Rank 1 clears 40% of the radius, Rank 2 clears 70%, Rank 3 completely wipes the full 250px area.
removed⚙️ BALANCE & SYSTEM FIXESTrue Randomness: Rewrote the RNG algorithm for the Evolution Protocol draft (Fisher-Yates shuffle). You will no longer see the same 3 upgrades artificially clustered together.
changed⚙️ BALANCE & SYSTEM FIXESCinematic Breathing Room: Boss deaths no longer instantly slap a UI menu in your face. The game now gives you 2.5 seconds to actually watch the explosion, collect your Stardust, and enjoy the victory before triggering the draft.

Divine Orbit changes

changedThreat Vectors: The battlefield is now permanently haunted. When a run starts, the map downloads the fatal coordinates of previous players' deaths and renders them as glowing red spatial scars. Pay attention to where the grid usually fails.
addedAdded a new Tier 1 Protocol to the Draft pool: Null-Sweep.
changedCharging your Kinetic Strike (Right-Click) now vaporizes enemy projectiles caught in the blast radius.
changedScaling: Rank 1 clears 40% of the radius, Rank 2 clears 70%, Rank 3 completely wipes the full 250px area.
removedTrue Randomness: Rewrote the RNG algorithm for the Evolution Protocol draft (Fisher-Yates shuffle). You will no longer see the same 3 upgrades artificially clustered together.

🛰️ NEW SYSTEM: Edge Telemetry & The Global Graveyard

Shared Suffering: When you die, the Mission Report now pulls live telemetry to show you exactly how many other Commanders across the globe have fallen to that exact same threat.

Threat Vectors: The battlefield is now permanently haunted. When a run starts, the map downloads the fatal coordinates of previous players' deaths and renders them as glowing red spatial scars. Pay attention to where the grid usually fails.

⚔️ NEW UPGRADE: Null-Sweep Protocol

Added a new Tier 1 Protocol to the Draft pool: Null-Sweep.

Charging your Kinetic Strike (Right-Click) now vaporizes enemy projectiles caught in the blast radius.

Scaling: Rank 1 clears 40% of the radius, Rank 2 clears 70%, Rank 3 completely wipes the full 250px area.

⚙️ BALANCE & SYSTEM FIXES

True Randomness: Rewrote the RNG algorithm for the Evolution Protocol draft (Fisher-Yates shuffle). You will no longer see the same 3 upgrades artificially clustered together.

Cinematic Breathing Room: Boss deaths no longer instantly slap a UI menu in your face. The game now gives you 2.5 seconds to actually watch the explosion, collect your Stardust, and enjoy the victory before triggering the draft.

Fullscreen Engine Overhaul: Fixed a major rendering bug where browser-based players expanding to Fullscreen were left with a giant black void. The Starfield canvas now dynamically recalculates physical pixels and utilizes Device Pixel Ratio scaling for razor-sharp stars on 4K/Retina monitors.

Hit-Detection Telemetry: Completely wired the spatial tracking matrix into every single threat in the game. From rogue planets and sniper beams to creeping gas clouds and phantom gunships, Command sees exactly where the line breaks.

Source

Steam News / 27 April 2026

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