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Steam News16 March 20263mo ago

Update Notes For March 15th

Seeing the end is only half the battle. This update focuses on diegetic UI improvements and heavy hardware overhauls. We’re moving away from reactionary text and toward predictive telemetry.

In this update5

Full notes

Full Divine Orbit update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions5 changes2 removals
  • UI and audio
  • Performance
  • Gameplay
  • Store
changedSeeing the end is only half the battle.This update focuses on diegetic UI improvements and heavy hardware overhauls. We’re moving away from reactionary text and toward predictive telemetry.
added🛰️ NEW: Telemetry SpectrogramWe have decommissioned the old News Ticker. In its place sits a new, high-fidelity Telemetry Spectrogram at the bottom of your HUD.
removed🚁 The Valkyrie OverhaulNewtonian Space Physics: The Valkyrie no longer flies like it’s in atmosphere. We’ve implemented arcade-style inertia and drift. It’s heavier, meaner, and requires better positioning.
removed🚁 The Valkyrie OverhaulTargeting Fix: A critical bug prevented Valkyrie systems from recognizing the Plasma Wraith and other high-tier bosses. This has been patched. The Wraith is no longer safe.
changed💎 Forge & CosmeticsLive Previews: The Stardust Forge now features live, rotating planetary previews for all skins. See the clouds, city lights, and hex grids before you spend your hard-earned SD.
changed💎 Forge & CosmeticsArmored Interceptors: Higher-tier Vanguard skins now grant a flat bonus to hull integrity (Armor). Equipping the Synth-Striker or Royal Vanguard will now physically allow your ships to absorb more hits.

Divine Orbit changes

changedThis update focuses on diegetic UI improvements and heavy hardware overhauls. We’re moving away from reactionary text and toward predictive telemetry.
addedWe have decommissioned the old News Ticker. In its place sits a new, high-fidelity Telemetry Spectrogram at the bottom of your HUD.
removedNewtonian Space Physics: The Valkyrie no longer flies like it’s in atmosphere. We’ve implemented arcade-style inertia and drift. It’s heavier, meaner, and requires better positioning.
removedTargeting Fix: A critical bug prevented Valkyrie systems from recognizing the Plasma Wraith and other high-tier bosses. This has been patched. The Wraith is no longer safe.
changedLive Previews: The Stardust Forge now features live, rotating planetary previews for all skins. See the clouds, city lights, and hex grids before you spend your hard-earned SD.

Seeing the end is only half the battle.

This update focuses on diegetic UI improvements and heavy hardware overhauls. We’re moving away from reactionary text and toward predictive telemetry.

🛰️ NEW: Telemetry Spectrogram

We have decommissioned the old News Ticker. In its place sits a new, high-fidelity Telemetry Spectrogram at the bottom of your HUD.

Anticipate Threats: See incoming swarms and Class-X anomalies years before they arrive.

The Hard Deck: The demo simulation limit is now physically visible on your timeline. You can see the restricted threats waiting in the red zone—clearance is required to engage.

🚁 The Valkyrie Overhaul

The heavy gunship has received a logic and physics refactor.

Newtonian Space Physics: The Valkyrie no longer flies like it’s in atmosphere. We’ve implemented arcade-style inertia and drift. It’s heavier, meaner, and requires better positioning.

Targeting Fix: A critical bug prevented Valkyrie systems from recognizing the Plasma Wraith and other high-tier bosses. This has been patched. The Wraith is no longer safe.

Deployment Profile: Valkyries now correctly deploy from the planetary core and fly above your existing defense grid.

💎 Forge & Cosmetics

Live Previews: The Stardust Forge now features live, rotating planetary previews for all skins. See the clouds, city lights, and hex grids before you spend your hard-earned SD.

Armored Interceptors: Higher-tier Vanguard skins now grant a flat bonus to hull integrity (Armor). Equipping the Synth-Striker or Royal Vanguard will now physically allow your ships to absorb more hits.

📉 Demo & Performance

The "Restart Run" Button: By popular request, you can now instantly restart a new simulation directly from the Suspended screen without kicking back to the main menu.

Optimization: Purged several "ghost" render processes to save CPU cycles and improve frame stability during high-density meteor waves.

The simulation continues. Protect the core.

Source

Steam News / 16 March 2026

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