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Steam News22 June 20179y ago

Major Update Inbound

Biggest update since Early Access This will be our biggest update in the Early Access period.

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Full Divided We Fall: Play For Free update

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What changed

0 fixes4 additions2 changes0 removals
  • Gameplay
  • UI and audio
addedBiggest update since Early AccessThis will be our biggest update in the Early Access period. Listening to all player feedback (both Call of Combat veterans and new players), we have brought a series of improvements both to tactical fights and to strategic planning.
addedControlled gunfightsIn this new update, gunfights have been made a lot more dynamic. During this Early Access, you gave us a lot of feedback about the balance between guns and grenades. So we decided to make guns better and easier to use efficiently. Quick fire : We have added the possibility to quickly override how soldiers aim and make them fire instantly as soon as you double click on an enemy. This makes close quarter combat a lot more dynamic and adds options during intense grenade fights. Hold aim : Now, you can also hold your soldiers' aim by holding the left mouse button in order to time your shots perfectly. This is useful if, for instance, you are waiting for the right moment when your target goes out of cover and becomes vulnerable even for a split second.
addedGrenades dynamicWe have also brought some cool changes to the grenade mechanics, all accessible by holding down the right mouse button. Increased range : You can throw grenades a little bit further than normal range. Just start the throw at maximum range and see the range increase. More accurate throw : Grenade throwing can now be inaccurate, especially under suppression. Holding the button will give you a more accurate aim though! Grenade cooking : You can also cook the grenade and make it blow up quicker after the throw. Be careful, because it can blow up in your hand if you wait too long.
changedWeapons total revampWe have revamped all extra weapons in order to bring more variety in combat and tactics. SMG : It is now more reliable in short range under suppression, and we added the ability to fire while running for more close range devastation. The instant fire override is also quicker than with other weapons. LMG : The ultimate suppressing weapon. The LMG will not be the most lethal weapon, nor the quickest, but it will allow you to create a wide kill zone that the enemy will not want to go through. It needs a bit of time to deploy though, so don't use it for close quarters combat. SNIPER : Now a lot easier to use, especially with the new holding aim feature. It will now require less micro-management. Both the sniper and the LMG have a new "area sweep" mode, where you can set a sweep angle and let your soldier cover that area automatically.
changedSuppression and pinningWatch out, because too much suppressive fire will pin your soldiers down. Being pinned means that your soldier will have greatly reduced firing and grenading abilities, plus he will refuse to stand up when moving. The LMG will be the main weapon that can easily pin down multiple enemies, but enough concentrated fire from other weapons can achieve the same effect.
addedStrategic and planningLast week we pushed an update with major changes to battle planning and briefing, you can read more details here . Orders and strategic view - Commander can now deliver multiple orders to each player. - Commander can also draw red arrows to indicate what might be the enemy's battle plan. -

Biggest update since Early Access

This will be our biggest update in the Early Access period. Listening to all player feedback (both Call of Combat veterans and new players), we have brought a series of improvements both to tactical fights and to strategic planning.

Controlled gunfights

In this new update, gunfights have been made a lot more dynamic. During this Early Access, you gave us a lot of feedback about the balance between guns and grenades. So we decided to make guns better and easier to use efficiently.

Quick fire

We have added the possibility to quickly override how soldiers aim and make them fire instantly as soon as you double click on an enemy. This makes close quarter combat a lot more dynamic and adds options during intense grenade fights.

Hold aim

Now, you can also hold your soldiers' aim by holding the left mouse button in order to time your shots perfectly. This is useful if, for instance, you are waiting for the right moment when your target goes out of cover and becomes vulnerable even for a split second.

Grenades dynamic

We have also brought some cool changes to the grenade mechanics, all accessible by holding down the right mouse button.

Increased range

You can throw grenades a little bit further than normal range. Just start the throw at maximum range and see the range increase.

More accurate throw

Grenade throwing can now be inaccurate, especially under suppression. Holding the button will give you a more accurate aim though!

Grenade cooking

You can also cook the grenade and make it blow up quicker after the throw. Be careful, because it can blow up in your hand if you wait too long.

Weapons total revamp

We have revamped all extra weapons in order to bring more variety in combat and tactics.

SMG

It is now more reliable in short range under suppression, and we added the ability to fire while running for more close range devastation. The instant fire override is also quicker than with other weapons.

LMG

The ultimate suppressing weapon. The LMG will not be the most lethal weapon, nor the quickest, but it will allow you to create a wide kill zone that the enemy will not want to go through. It needs a bit of time to deploy though, so don't use it for close quarters combat.

SNIPER

Now a lot easier to use, especially with the new holding aim feature. It will now require less micro-management. Both the sniper and the LMG have a new "area sweep" mode, where you can set a sweep angle and let your soldier cover that area automatically.

Suppression and pinning

Watch out, because too much suppressive fire will pin your soldiers down. Being pinned means that your soldier will have greatly reduced firing and grenading abilities, plus he will refuse to stand up when moving. The LMG will be the main weapon that can easily pin down multiple enemies, but enough concentrated fire from other weapons can achieve the same effect.

Strategic and planning

Last week we pushed an update with major changes to battle planning and briefing, you can read more details here . Orders and strategic view - Commander can now deliver multiple orders to each player. - Commander can also draw red arrows to indicate what might be the enemy's battle plan. -

Source

Steam News / 22 June 2017

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