Full notes
Full Divided We Fall: Play For Free update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
Biggest update since Early Access
This will be our biggest update in the Early Access period. Listening to all player feedback (both Call of Combat veterans and new players), we have brought a series of improvements both to tactical fights and to strategic planning.
Controlled gunfights
In this new update, gunfights have been made a lot more dynamic. During this Early Access, you gave us a lot of feedback about the balance between guns and grenades. So we decided to make guns better and easier to use efficiently.
Quick fire
We have added the possibility to quickly override how soldiers aim and make them fire instantly as soon as you double click on an enemy. This makes close quarter combat a lot more dynamic and adds options during intense grenade fights.
Hold aim
Now, you can also hold your soldiers' aim by holding the left mouse button in order to time your shots perfectly. This is useful if, for instance, you are waiting for the right moment when your target goes out of cover and becomes vulnerable even for a split second.
Grenades dynamic
We have also brought some cool changes to the grenade mechanics, all accessible by holding down the right mouse button.
Increased range
You can throw grenades a little bit further than normal range. Just start the throw at maximum range and see the range increase.
More accurate throw
Grenade throwing can now be inaccurate, especially under suppression. Holding the button will give you a more accurate aim though!
Grenade cooking
You can also cook the grenade and make it blow up quicker after the throw. Be careful, because it can blow up in your hand if you wait too long.
Weapons total revamp
We have revamped all extra weapons in order to bring more variety in combat and tactics.
SMG
It is now more reliable in short range under suppression, and we added the ability to fire while running for more close range devastation. The instant fire override is also quicker than with other weapons.
LMG
The ultimate suppressing weapon. The LMG will not be the most lethal weapon, nor the quickest, but it will allow you to create a wide kill zone that the enemy will not want to go through. It needs a bit of time to deploy though, so don't use it for close quarters combat.
SNIPER
Now a lot easier to use, especially with the new holding aim feature. It will now require less micro-management. Both the sniper and the LMG have a new "area sweep" mode, where you can set a sweep angle and let your soldier cover that area automatically.
Suppression and pinning
Watch out, because too much suppressive fire will pin your soldiers down. Being pinned means that your soldier will have greatly reduced firing and grenading abilities, plus he will refuse to stand up when moving. The LMG will be the main weapon that can easily pin down multiple enemies, but enough concentrated fire from other weapons can achieve the same effect.
Strategic and planning
Last week we pushed an update with major changes to battle planning and briefing, you can read more details here . Orders and strategic view - Commander can now deliver multiple orders to each player. - Commander can also draw red arrows to indicate what might be the enemy's battle plan. -
Source
Changelog.gg summarizes and formats this update. How we read updates.
