Full notes
Full Divided We Fall: Play For Free update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Server
- UI and audio
- Maps
Divided We Fall: Play For Free changes
Hi All,
Big update from us with regards to the update line up!
Lets dive into what's changed recently!
Update Notes:
Server Core Upgrade!
We have updated the server core to a much later version of the original core, allowing us to improve the current functionality moving into a more stable and featured version.
New versions come with more features from previous versions and can also allow us to improve code reducing overhead and improving in game / lobby experience!
Lobby Updates!
We have performed a minor update to the lobby, reviewing the current setup and understanding that the lobby could be a bit too much, we decided to remove some elements to make it more clear and clean to remove confusion for new players.
Removed Regiment List
Removed Tournament List
Modified how the server list shows
Modified so it now shows if it's a bot or player based server
Modified the bottom bar which is now displaying at the top
Small updates for the Lobby at current, we are working on a new and fancier looking lobby. This will take some time to complete as it will be a rewrite to the current one being used now.
Game Design Updates
We are in the process of performing some minor changes to the game itself, displaying the map at the bottom right rather then the left side and moving some of the user interface to different area's.
It's not a massive update but its a start and we find that moving this around will help attract new players and also show to our current user base that we are working on it where time is available to us.
Other News
So regiments aren't gone however we are looking to remove/disable them during the low levels of players, having everyone playing as a general group will help build relationships with players and ideally this would then lead to regiments. Rank at the moment we feel should be expressed through game time and experience. We feel having regiments at this stage would just overrule players in which don't have their own regiment or want to progress this at that time.
MP's and Councils
We are now reviewing current MP's and Council members to bring the active in front of inactive. We understand that not everyone has full focus on this game due to the loss of attention over the main release. However we feel in order to bring the community to an active state we will need to review the state of these two groups.
We will be seeking new Council members and MP's going forward once we have gone through our current members in these groups.
New Dev's
So you may have seen there is a "New Dev" Discord group, this new group is to show new contributors in this project who are actively looking to improve this game.
Kading Crew
We all know the below two who have been the life and blood of this game from day one, We are still working with them and they are also assisting where they have time to help us get more updates out and to discuss ideas and plans to better improve!
Florian (Game Code, Network Code all things code)
Antoine (Main Game Core, Animations, Designs, GFX anything Unity)
p.s Don't kill me i could be wrong with the above ːsteamhappyː
Members to this point
Vankerkom (Experience in multiple
Source
Changelog.gg summarizes and formats this update. How we read updates.
