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Full notes
Full DIVE or DIE - Children of Rain update
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What changed
- Gameplay
- Maps
- Events
- UI and audio
- Fixes
- Server
DIVE or DIE - Children of Rain changes
The first patch for the demo (1.0.1.726) is now available:
MINOR IMPROVEMENTS
Balancing
Slightly reduced the total number of Blessed Rain-Touched in the Blessed Shallows to make it a bit less difficult (especially if you happen to bless the biome early).
Slightly reduced the total number of Rain-Touched in the Shallows the dive following a Black Rain event.
Sacrificing a diver with Faithful or Blessed blood to a Sacrifice altar during a dive now also grants Worship.
UI
Added an indicator on the Infirmary structure when a treatment is paused (due to its conditions no longer being met, such as losing the survivor manning the structure).
Added text to the “Diver Sacrifice Altar” popup mentioning that blessing the biome will make it more difficult.
Added a sound effect when dismissing a survivor.
Graphics
The brightness setting no longer affects UI on the hub, and affects the hub less strongly than the diving environment.
Polished some assets in Idol illusion levels.
Other
The rain serpent now always tells you that it’s not hungry in the demo version, regardless of whether you have treats.
FIXES
Gameplay
Fixed a bug that could cause you to dive with the wrong survivor (including survivors that were unable to dive), resulting in potentially game-breaking error states.
Fixed the Masochistic trait restoring Sanity even when the survivor was Insane.
Fixed certain edge cases where the “fitness condition” (Frail, Strong, Balanced…) wasn’t properly updating. Other such cases might remain.
Fixed a bug that caused dismissing a survivor to remove “host” from Lighthouse recruits.
Fauna
Fixed a bug that caused the Stalker to always aggro at the very top of the Western Stalker Well, regardless of lighting.
Fixed Rain-Touched sound loops sometimes not playing.
UI
Fixed a bug that caused the Infirmary’s “Commit” button to show when no survivor was selected.
Fixed a few menu states that caused selection to be lost when playing with a controller.
Fixed a few minor UI display issues (tooltip sizes, text leaving their boxes…).
Graphics
Fixed multiple decorative asset layer issues.
Fixed multiple shadow misplacements.
Localization
Fixed a few localization typos in Spanish, Japanese, and Russian languages.
Updated the Insane condition description in all languages to mention that Sanity damage becomes Oxygen damage when under the condition.
Thank you for your feedback, which helps us to improve the game! Please feel free to send us your comments, bugs, or other suggestions on Steam or on our Discord server.
Source
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