Full notes
Full Distant Kingdoms update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
Patchnotes for the update 11396
-Implemented Fix for Save Games -Adjusted the size of the RSS Feed -Moved Steam Rich Presence Update to every 2 minutes -Added Quest Sounds -Reduced volume of some Sound Effects -Added Version Number to Logs -Moved Intro Video to Master Track for Volume Purposes -Prefixed modifiers applied to buildings in the same hex as uncleared dungeons to "Nearby Dungeon" -Improved the reliability of the exploration tutorial -Added time reset functionality to tabbing out of game. -Improving randomising the emergency application -Fixed the tunnel highlighting -Fixed the overlapping when placing buildings saying valid if the road tile was valid -Portal's priority for couriers is too low. -Forced no sounds until game is loaded -Changed second confirm button localisation for save deletion to have correct localisation (Cancel option) -Edited Escape button and Right Mouse Button logic for exiting menu/game modes to be more similar.
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Source
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