Full notes
Full Distance update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- UI and audio
- Server
- Fixes
- Compatibility
Distance changes
Hey everyone! Today we're launching Distance v1.2: The Other Side! This update features the return of custom music, two new levels (Divide and Syncopation), an added shortcut to the Nexus track Terminus, several bug fixes, and a couple secrets. We also revamped our music visualizer tech so that Boombox mode looks better than ever. Check out the trailer for an overview! https://www.youtube.com/watch?v=qiTAfwDqDKc
v1.2 Changelog (Build 6787):
General Improvements
New levels
Syncopation (Stunt, Reverse Tag, Main Menu)
Divide (Challenge)
Custom music is now available on Windows again!
Now supports MP3, WAV, and AIFF files
Improved how folders are scanned for music files
Updated Audio options menu
Added customizable hotkeys for Pause/Play, Previous, Next (i.e. F5, F6, F7)
New Audio options
Announcer: Toggle which announcer phrases you want to hear (Tricks, Death, Checkpoints, Mode)
Custom Music: Search Subdirectories
Simplified menu breadcrumb (orange dot) functionality
Dots now clear immediately after clicking a level set containing an "unseen" level (or car)
No longer saved between sessions
Improved music visualizer algorithm used for in-game visuals and Boombox mode
Updated Observatory music track
Enable Menu Animations in General settings now affects level select progress bar animations
"Boom Box" has been renamed to "Boombox" to match the traditional spelling
Optimized the advanced level select a bit
Improved font size for Trackmogrify input menu
Added overflow ellipsis to level select description
Improved server name text in Game Lobby
Improved default mode and level selection in the Game Lobby
Level Changes
- TerminusAdded new secret shortcut
- CompressionFixed issue with angled holograms at start
Cataclysm: Small update to fix gaps
Level Editor
Added "ResetZone" which, if car is inside, resets all Animators and TurnLightOnNearCars within its bounds upon death
Added Decorations/TempleButton
Added Decorations/TempleButton_Empty
Added Decorations/TempleButton_Top
Bugs Fixed
Fixed fish not showing up in replays and made Stompers actually stomp in Observatory
Fixed various issues with level set progress bar numbers being incorrect
The car screen music visualizer no longer can get covered by the overheat warning
Fixed bug where going into the Audio options, leaving, then returning could result in a broken menu if you had "General > Enable Menu Animations" disabled
Fixed several bugs with Nexus tracks not being counted towards overall completion
Fixed bug where the author "Refract" was shown for Nexus levels
Fixed bug with holding Skip before the cutscene has fully loaded
Fixed several issues with the "new!" orange dots not working properly
Fixed bug where selecting your existing main menu level in the Garage would break the menu
Fixed bug where WaterAudioZone would play splash SFX when spawning underwater
Fixed bug with checkpoints and WaterAudioZone
Fixed bug with upper category tabs in Garage
Fixed issues where last selected level in menus wasn't being preserved between races
Fixed a few situations where it would say "Earn 0 medals to unlock this level"
Fixed bug where returning from Next Level in the Pause menu could close the host's server
Fixed bugs with Trick menu in pause menu
Fixed bug where EmpirePipeEntrance was missing its visual mesh
Fixed visual bug with speedometer and circle car screen visualizer
EDIT (3/18): Build 6789
Small fixes for Terminus shortcut
Fixes related to ~secrets~
Regarding custom music being Windows-exclusive: I'd love to see this come to macOS and Linux/SteamOS but my current API doesn't support it. Perhaps one day I can work around that but for the foreseeable future it will be only available on Windows.
DEV STREAM THIS SATURDAY 3PM PT
Tomorrow (Saturday) we'll be doing another special dev stream to play the new content in v1.2, plus finally playing the DAC levels we didn't play in our previous stream. Hope to see you there!
What: Distance v1.2 Dev Steam + DAC Part 2
When: Saturday Mar. 16th, 3pm PT
Where: http://twitch.tv/refractstudios
Also... something strange seems to be happening...
Systems have detected several crustacean energy signatures transmitting messages within Nitronic City’s walls. While the intent of these entities have gone largely unknown, it has recently been determined that their outgoing messages stretch beyond the stars… Signals end at RA 5h 34m 32s | Dec +22° 0′ 52″ The Crab Nebula.
Jordan (with everyone at Refract)
Source
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