Full notes
Full Dissimilar update
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Repeated intro
Hey, everyone! Here at Opal Grave Games, we wanted both to thank you for playing Dissimilar and all your positive reviews!
What changed
- Gameplay
- Fixes
- UI and audio
We have read and carefully considered all your feedbacks and decided to add some Quality of Life features that we hope will make for a smoother experience all around :)
Without further ado, here is what is new in this update:
A (secret) way to retry a battle after defeat
Many of you got frustrated with the back-and-forth to recharge your plasma after losing against the harder opponents in the Haven. We took a bit of time to get to this feedback, as we wanted our retry option to fit the premise of Dissimilar's story.
Well, there is now something to be found in the castle, something which will help Amelia against those pesky enemies... Maybe something that wasn't intended to make it into the game (yep, the irony isn't lost on me)!
Don't know where to start looking? All I can say is that a new piece of paper was forgotten in the Ashen Palace's East Gallery ;)
We hope this will alleviate some of the friction you felt with the battles. Thank you again for all your wonderful feedbacks, they are a huge help in making the game the best it can be!
Boss behaviour update
Complete boss behaviours are now unlocked after beating the boss (even for turns that you didn't see)
Bugfixes
Fixed cases where the tutorial about surrendering a battle was wrongly displayed
Fixed cases of too many sounds playing at the same time when a skill was targeting all units
Fixed the description of Gift of the scales in English
Fixed various texts in both French and English
Source
Changelog.gg summarizes and formats this update. How we read updates.
