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Steam News5 March 20264mo ago

QoL Features : Enemy behaviour

Hey, thank you once more for your continued support and feedbacks on Dissimilar! Today, here's a new update in which we focused on enemy behaviours and various ways to make the process of discovering the Haven's terribl

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Hey, thank you once more for your continued support and feedbacks on Dissimilar!

What changed

1 fix4 additions1 change0 removals
  • Gameplay
  • Events
  • Balance
  • UI and audio
addedToday, here's a new update in which we focused on enemy behaviours and various ways to make the process of discovering the Haven's terrible foes smoother and easier to tailor to all players.
addedEnemy behaviour: A new settingLearning your way through your first encounters with a new enemy was always meant to be though, but some players found this process to become too frustrating in some places.
addedEnemy behaviour: A new settingTherefore, we chose to add a new difficulty setting that only changes how you first acquire an enemy behaviour. Now, instead of waiting to defeat this enemy once, you can unlock it right away. This way, you will keep the challenge of surviving against them while leting go of the trial and error of understanding their moves.
addedEnemy behaviour: A new settingThis new option is not linked to the difficulty option that only impacts damage and HP.
changedElite behaviour are now more detailed than beforeFurthermore, we realized that the lack of understanding of some enemy mecanics reduced the satisfying feeling gained from planning the next turn.
fixedOther bugfixesFixed text typos and spelling mistakes in both french and english

Dissimilar changes

addedToday, here's a new update in which we focused on enemy behaviours and various ways to make the process of discovering the Haven's terrible foes smoother and easier to tailor to all players.
addedLearning your way through your first encounters with a new enemy was always meant to be though, but some players found this process to become too frustrating in some places.
addedTherefore, we chose to add a new difficulty setting that only changes how you first acquire an enemy behaviour. Now, instead of waiting to defeat this enemy once, you can unlock it right away. This way, you will keep the challenge of surviving against them while leting go of the trial and error of understanding their moves.
addedThis new option is not linked to the difficulty option that only impacts damage and HP.
changedFurthermore, we realized that the lack of understanding of some enemy mecanics reduced the satisfying feeling gained from planning the next turn.

Today, here's a new update in which we focused on enemy behaviours and various ways to make the process of discovering the Haven's terrible foes smoother and easier to tailor to all players.

Enemy behaviour: A new setting

Learning your way through your first encounters with a new enemy was always meant to be though, but some players found this process to become too frustrating in some places.

Therefore, we chose to add a new difficulty setting that only changes how you first acquire an enemy behaviour. Now, instead of waiting to defeat this enemy once, you can unlock it right away. This way, you will keep the challenge of surviving against them while leting go of the trial and error of understanding their moves.

You can also change this option whenever you want outside of battle, so feel free to jump back and forth if you want different game flows during your playthrough!

Please note that this setting only changes how normal enemies' behaviour is unlocked, not Elites'.

This new option is not linked to the difficulty option that only impacts damage and HP.

Elite behaviour are now more detailed than before

Elite battles were a whole other cake to piece out. The previous way their behaviours were listed was extremely vague, with only the names of each of their moves, meaning you either needed to have a good memory or a good pen and paper.

Furthermore, we realized that the lack of understanding of some enemy mecanics reduced the satisfying feeling gained from planning the next turn.

So we decided to make them more precise with also a short description to help your inks and brains. They still unlock how they were (survive one turn to earn this turn's behaviour) but should be more useful than they were before without spoiling the inherent deduction needed in our battles :)

Other bugfixes

  • Fixed text typos and spelling mistakes in both french and english

Source

Steam News / 5 March 2026

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