Full notes
Full Dispel update
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What changed
- Gameplay
- Balance
- Fixes
Main changes:
Improved lighting in the "Catacombs" level. It's now much brighter.
Added "Wooden Bucket" - a helmet for the wooden armor set.
Added "Full Plate Shield" - 4 grades.
Significantly increased physical and magical defense when blocking with all shields.
Decreased the amount of status effect points gained (bleeding, poisoning, toxin, burning) when blocking from 70% to 30%.
Immunity to certain status effects has been added to some shields. This is indicated in the item description.
Skill information has been added to the hotkey bar.
Rebalanced defense for all armor. Decreased defense for magic armor. Slightly decreased for light armor sets to keep up with heavy armor. Slightly increased for heavy armor sets.
Added a quiver with heavy arrows - 4 grades.
Weapon upgrade cost reduced.
Improved arrow placement during the bow shooting animation.
Improved lighting during character creation.
Improved skill information display.
Bug fixes:
Fixed an issue where one enemy could still drop two pieces of equipment.
Fixed an issue with the frequent spawning of unique enemies on levels, it is now set to exactly 20%.
Improved the cast time for the "Roots" skill.
Source
Changelog.gg summarizes and formats this update. How we read updates.
