Full notes
Full Disminal update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Compatibility
If you notice the Game version on the menu says 1.5.2 ignore it. it will display 1.5.3 tomorrow as of reading this change log.
Changes:
- Color TuningRefined the color grading for Redzone (0.2) and adjusted the Caligula Poolrooms to reduce harsh white glare.
- Sensitivity FixResolved an issue where low sensitivity settings were not applying correctly; gamepad and mouse now share consistent sensitivity scales.
- Volumetric LightingRe-enabled volumetric lights in the Poolrooms dark zone. This follows a fix for the crash caused by the Version 1.3 VHS filter (which is temporarily disabled while being stabilized).
- V-SyncFixed a bug where the V-Sync toggle was unresponsive; it is now fully functional.
- Resolution FixResolved a conflict with the new MPEG implementation that prevented resolution changes after setting MPEG to OFF .
Android Beta Testers Needed
I am looking for 12 players to help test the mobile port of Disminal. Google Play requires a period of closed testing with active installs before the game can be officially published.
If you would like to join the beta—and keep access to the game once it’s stable—please email me at
.
Thank you for your patience and for the invaluable feedback as I squash these bugs.
— Brian
Source
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