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Steam News20 January 20242y ago

Update 14: New Handcannon Weapon, 2 New Upgrade Trees, and More!

New Content: - New Weapon: Handcannon! - New Upgrade Trees: Ricochet Rounds and Cloned Sentry!

Full notes

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What changed

1 fix2 additions1 change0 removals
  • Balance
  • UI and audio
  • Performance
  • Gameplay
addedNew Content: - New Weapon: Handcannon ! - New Upgrade Trees: Ricochet Rounds and Cloned Sentry ! - Added 2 seconds of invincibility after level-ups to address complaints about taking damage directly after leveling up
changedChanges to Existing Content: - Buffed and slightly reworked Singularity , Burn , and Bleed Upgrade Trees - Wild Fire Bursts can no longer trigger more bursts - Tweaked the reduction of enemy spawn rates after the first boss to address complaints about the gameplay pacing - Bullet Zone and similar upgrades will now only count a shot as missed if it was directly fired from the player, not an upgrade - Bosses can no longer be frozen - Adjusted the volume of some of the Map 2 boss sounds - Damage Text now changes color depending on the damage type (can be toggled in settings)
fixedOptimization/Bug Fixes/Other: - Damage calculations now make use of multithreading, reducing frame drops - Improved performance regarding creating Shock and Burn particles - Fixed a bug where the vision circle of Missiles didn't register enemies as revealed - Fixed a bug where Point Blank didn't work and added an indicator to show when enemies are close enough - Added an option to hold the Vision button to switch to Cone Vision - Added an option to turn off Damage Text - Added a Credits Menu
addedAI Removal Progress: More than half of the AI-created artwork for the upgrade icons has been replaced with new ones. There's still a lot of AI placeholder art for some of the original upgrades and for the 2 new ones, but we're working on replacing them too!

Disfigure changes

addedNew Content: - New Weapon: Handcannon ! - New Upgrade Trees: Ricochet Rounds and Cloned Sentry ! - Added 2 seconds of invincibility after level-ups to address complaints about taking damage directly after leveling up
changedChanges to Existing Content: - Buffed and slightly reworked Singularity , Burn , and Bleed Upgrade Trees - Wild Fire Bursts can no longer trigger more bursts - Tweaked the reduction of enemy spawn rates after the first boss to address complaints about the gameplay pacing - Bullet Zone and similar upgrades will now only count a shot as missed if it was directly fired from the player, not an upgrade - Bosses can no longer be frozen - Adjusted the volume of some of the Map 2 boss sounds - Damage Text now changes color depending on the damage type (can be toggled in settings)
fixedOptimization/Bug Fixes/Other: - Damage calculations now make use of multithreading, reducing frame drops - Improved performance regarding creating Shock and Burn particles - Fixed a bug where the vision circle of Missiles didn't register enemies as revealed - Fixed a bug where Point Blank didn't work and added an indicator to show when enemies are close enough - Added an option to hold the Vision button to switch to Cone Vision - Added an option to turn off Damage Text - Added a Credits Menu
addedAI Removal Progress: More than half of the AI-created artwork for the upgrade icons has been replaced with new ones. There's still a lot of AI placeholder art for some of the original upgrades and for the 2 new ones, but we're working on replacing them too!

New Content: - New Weapon: Handcannon! - New Upgrade Trees: Ricochet Rounds and Cloned Sentry! - Added 2 seconds of invincibility after level-ups to address complaints about taking damage directly after leveling up

Changes to Existing Content: - Buffed and slightly reworked Singularity, Burn, and Bleed Upgrade Trees - Wild Fire Bursts can no longer trigger more bursts - Tweaked the reduction of enemy spawn rates after the first boss to address complaints about the gameplay pacing - Bullet Zone and similar upgrades will now only count a shot as missed if it was directly fired from the player, not an upgrade - Bosses can no longer be frozen - Adjusted the volume of some of the Map 2 boss sounds - Damage Text now changes color depending on the damage type (can be toggled in settings)

Optimization/Bug Fixes/Other: - Damage calculations now make use of multithreading, reducing frame drops - Improved performance regarding creating Shock and Burn particles - Fixed a bug where the vision circle of Missiles didn't register enemies as revealed - Fixed a bug where Point Blank didn't work and added an indicator to show when enemies are close enough - Added an option to hold the Vision button to switch to Cone Vision - Added an option to turn off Damage Text - Added a Credits Menu

AI Removal Progress: More than half of the AI-created artwork for the upgrade icons has been replaced with new ones. There's still a lot of AI placeholder art for some of the original upgrades and for the 2 new ones, but we're working on replacing them too!

Source

Steam News / 20 January 2024

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