Full notes
Full Discrete Heart - 离散之心 update
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What changed
- Performance
- Balance
- Gameplay
- UI and audio
- Fixes
- Maps
Discrete Heart - 离散之心 changes
Achievement system (8)
Several crash bugs when switching scenarios
A bug where the merchant's currency may not match expectations when there is a deficit or surplus through the trading system.
- Numerous balance adjustments, includingNerfed Staff (effect is now related to Intelligence), Reduced item drop probability for most creatures, No longer have quests that give infinite Emotion Points, Added several Emotion items, +1 to Blood Vials, Enhanced Chamberlain, Nerfed LordOfInadvertent.
Kirin, dragons, wolves, and apes have been changed to be aggressive and carry the Book of Wrath.
Specific target settings caused the combat system to crash.
Bug that target HP zeroing may cause crash in certain situations.
Bug where staffs (Hope or Despair) could crash when hitting targets too often.
Replace the staff to handle mild emotions, and add relevant plot hints.
Improved toggling of the hold state during conversations.
Removed the possibility of accidental damage during aiming of long range weapons. 12.
Improved target range determination in melee combat. 13.
Improved detection of obstacles when searching for a target.
Some line errors.
Added a line and sound effect for the flick knife. 16.
Improved scripting experience.
Improved several imbalance flaws in missions, disallowed repeat completion, increased balance. 18. 18. lengthened the interval of fear growth when running away, and the AI no longer grows fear frequently when running away to the corners.
Fixed the bug that the AI's field of view was not updated when the scene changed in some terrains.
Fixed the bug that the item range of the backpack system was incorrectly detected under certain circumstances.
Improved the structure of the three generated maps to make them easier to understand.
Source
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