HomeGamesUpdatesPricingMethodology
Steam News28 January 20251y ago

v1.2.0

Add multiple main and branch characters, scripts, and related props, and corresponding map scenes Lord Of Inadvertent Envy experts Junk Dreamer Practitioner King of the one Chamberlain Guard Chief Mr. Aloof Etc.

Full notes

Full Discrete Heart - 离散之心 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes11 additions20 changes1 removal
  • Maps
  • UI and audio
  • Gameplay
  • Performance
  • Fixes
  • Events
addedAdd multiple main and branch characters, scripts, and related props, and corresponding map scenes Lord Of Inadvertent Envy experts Junk Dreamer Practitioner King of the one Chamberlain Guard Chief Mr. Aloof Etc.
changedImprove the UI related to health bar and time index
changedUse the replacement staff to replace the original emotional attack design, also use the right button to trigger, the usage method is similar to that of long-range weapons
changedEnhance the field of view effect, more refined
addedAdd some terms for aiming to long-range weapons
addedAdded some treasure chests with fixed dropped items on the map (some of the contents are random)
  1. Add multiple main and branch characters, scripts, and related props, and corresponding map scenes

    1. Lord Of Inadvertent

    2. Envy experts

    3. Junk Dreamer

    4. Practitioner

    5. King of the one

    6. Chamberlain

    7. Guard Chief

    8. Mr. Aloof

    9. Etc.

  2. Improve the UI related to health bar and time index

  3. Improve the interaction frame effect, cancel the interaction frame design above the head, and use click units to trigger interaction

  4. Use the replacement staff to replace the original emotional attack design, also use the right button to trigger, the usage method is similar to that of long-range weapons

  5. Greatly improve the target selection logic of AI, AI will tend to select a target that is easy to reach

  6. Enhance the field of view effect, more refined

  7. Add some terms for aiming to long-range weapons

  8. Greatly enhance the operation experience of long-range weapons, and the action becomes smoother

  9. Improve the interaction effect with objects in the scene, including but not limited to: tall grass, doors.

  10. Added some treasure chests with fixed dropped items on the map (some of the contents are random)

  11. Further refined the collision bodies in the map, checked for omissions, as of 1.2.0a (the initial version of 1.2.0, there are no known collision body defects).

  12. Some defects that cause AI to get stuck in a certain state under certain circumstances.

  13. Improved AI wandering logic && Adjusted and ensured that all creatures in the main map will not get stuck in the corner due to improper configuration of the birth point.

  14. Some animation goofs, such as when rolling.

  15. Improved the field of view occlusion effect of some scenes.

  16. Some defects in the generative map, including crash errors when generating creatures under certain circumstances

  17. Improved AI's change logic, and will not change after hitting

  18. Translated and polished and supplemented some missing texts.

  19. Slightly increased the drop rate of the second jealous eye

  20. Use racial values ​​to correct the drop rate of items and weapons. In general, the higher the racial value, The higher the drop probability (the color of the name text can roughly show the racial value), note that the drop probability of characters such as merchants who sell fixed items is usually relatively low.

  21. Added guardian mode. Some creatures will appear in guardian mode. When any creature touches it, it will attack the creature. All creatures will enter this mode when facing a weaker opponent.

  22. Persistence of scene destruction (destroyed scenes, such as bushes and doors, will be saved and can be read)

  23. Modified some scene elements of the terrain, such as adding or deleting some bushes, tall grass, slightly changing the terrain, etc.

  24. Bushes now have a blocking effect, and will also hinder the player's progress

  25. The defect that the mouse cannot be automatically displayed after automatically hiding

  26. Fixed the defect that some operations cannot be performed on the spot when just entering the game

  27. Fixed the defect that the unit is stuck in the corner and recovers blood crazily after escaping

  28. Improved the target calculation logic of AI in leadership mode, Avoid the situation where the target vision is lost due to some "shaking"

  29. Streamline the design of the status bar (put the health bar in the upper left corner of the game interface)

  30. Streamline the design of the weapon system. The first weapon in the backpack will be considered as the equipment, and the first item will be considered as the one to be used

  31. Improve the swinging and stabbing effects of weapon actions, which look more coordinated

  32. Stabbing actions can now be triggered by sliding the mouse

  33. Add a dominance staff, which can specify targets for units

  34. Fix data errors when pressing Shift for comparison

  35. Adjust the rewards in dungeons and various generated maps. There is a probability that newly added staffs will appear. The specific relationship can be understood through the plot

  36. Merchants no longer sell items such as Tail amaranth, Book of Greed, and Snowdrop, and distribute them in dungeons

  37. Reduce the font size of the log panel, and put some prompts in the scene

  38. Beautify the texture detail effect of the mountain

  39. Modify the default weapons and props of some units, Samurai and Ninja carry and equip a katana by default, and enhance the item drop reward of treasure chest monsters

  40. Modified the values ​​of some units, especially the field of view values. For example, the field of view of flying units will be higher than that of non-flying units, and the field of view of cats is better than that of ordinary animals, etc., which is more in line with intuition.

  41. Improved the AI ​​logic of priests and shamans. These units tend to add blood to units that are more friendly to them

  42. Greatly improved the stuttering phenomenon in a few scenes, especially when the dominant unit summons followers

  43. Minor improvements in the performance when switching scenes

  44. Updated the encyclopedia to 1.2.0, and also updated the tutorial

  45. Weakened the Troll watchman

  46. Fixed some subtle details in animation and art

  47. Added team play. Players can hire followers in some scenes. Followers can follow and assist players in battle, and may also advance certain plots

  48. Added several units in Wild Forest, Passionate foothills and Flower Basin && increased the drop rate of "Book of Greed"

  49. Increased the upper limit of the initial time index and reduced the difficulty

Source

Steam News / 28 January 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.