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Steam News6 May 20261mo ago

Deckbuilder Fest - Demo Update

Hello Deckbuilder fans! Thank you for your interest and support of Discard All Hope! Development is moving ahead behind the scenes.

Full notes

Full Discard All Hope update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello Deckbuilder fans! Thank you for your interest and support of Discard All Hope!

What changed

1 fix0 additions2 changes0 removals
  • Balance
  • Gameplay
changedDamage values displayed on-hit. This should help you better understand when you are hitting an enemy with an attack they are weak or resistant to, currently these cannot be turned off but that will be coming in the full release.
changedSlightly improved tutorialization. This is step 1 of a major tutorial overhaul aimed at better teaching players mechanics like detonations and discard healing. For now, these are just improved tool tips.
fixedMovement stuttering has been fixed! This took a while to track down and required a rewrite of some basic movement systems, but should now be working, no more slow-acceleration!

Discard All Hope changes

changedDamage values displayed on-hit. This should help you better understand when you are hitting an enemy with an attack they are weak or resistant to, currently these cannot be turned off but that will be coming in the full release.
changedSlightly improved tutorialization. This is step 1 of a major tutorial overhaul aimed at better teaching players mechanics like detonations and discard healing. For now, these are just improved tool tips.
fixedMovement stuttering has been fixed! This took a while to track down and required a rewrite of some basic movement systems, but should now be working, no more slow-acceleration!

Development is moving ahead behind the scenes. In the meantime I am updating the public demo to include a few fixes and minor features.

These include:

  1. Damage values displayed on-hit. This should help you better understand when you are hitting an enemy with an attack they are weak or resistant to, currently these cannot be turned off but that will be coming in the full release.

  2. Slightly improved tutorialization. This is step 1 of a major tutorial overhaul aimed at better teaching players mechanics like detonations and discard healing. For now, these are just improved tool tips.

  3. Movement stuttering has been fixed! This took a while to track down and required a rewrite of some basic movement systems, but should now be working, no more slow-acceleration!

Source

Steam News / 6 May 2026

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