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Steam News14 April 20265mo ago

v1.17 Update - QoL and Fix

Small quality of life and fix update for v1.17. Yesterday a player popped in the Discord with a crash report (they provided full logs so I got to reap the benefit of the recent additional logging I added) caused by a ni

Full notes

Full Directory Dungeon - File Explorer Dungeon Crawler update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions0 changes0 removals
  • Performance
  • Fixes
addedSmall quality of life and fix update for v1.17. Yesterday a player popped in the Discord with a crash report (they provided full logs so I got to reap the benefit of the recent additional logging I added) caused by a nice corner-case. They had teleported between two rooms which were adjacent but had still-hidden doors. The game crashed when it attempted to remove the "(back)" tag from one of the doors which didn't exist, which is annoying because the code for adding the tag makes sure to check for the door's existence. So an easy fix, and while I was in the are I decided to add a new "(visited)" tag to doors that are targeting explored rooms. Check it out: Steam post image
addedAdded "(visited)" tag to doors targeting explored rooms. - Fixed game attempting to remove "(back)" tag from door links that haven't been created yet.

Directory Dungeon - File Explorer Dungeon Crawler changes

addedSmall quality of life and fix update for v1.17. Yesterday a player popped in the Discord with a crash report (they provided full logs so I got to reap the benefit of the recent additional logging I added) caused by a nice corner-case. They had teleported between two rooms which were adjacent but had still-hidden doors. The game crashed when it attempted to remove the "(back)" tag from one of the doors which didn't exist, which is annoying because the code for adding the tag makes sure to check for the door's existence. So an easy fix, and while I was in the are I decided to add a new "(visited)" tag to doors that are targeting explored rooms. Check it out: Steam post image
addedAdded "(visited)" tag to doors targeting explored rooms. - Fixed game attempting to remove "(back)" tag from door links that haven't been created yet.

Small quality of life and fix update for v1.17. Yesterday a player popped in the Discord with a crash report (they provided full logs so I got to reap the benefit of the recent additional logging I added) caused by a nice corner-case. They had teleported between two rooms which were adjacent but had still-hidden doors. The game crashed when it attempted to remove the "(back)" tag from one of the doors which didn't exist, which is annoying because the code for adding the tag makes sure to check for the door's existence. So an easy fix, and while I was in the are I decided to add a new "(visited)" tag to doors that are targeting explored rooms. Check it out: Steam post image

v1.17 Changelog

  • Added "(visited)" tag to doors targeting explored rooms. - Fixed game attempting to remove "(back)" tag from door links that haven't been created yet.

Source

Steam News / 14 April 2026

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