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Steam News12 May 20264mo ago

v1.20 Update - Hiding In Boxes Fix

A fix update in response to a funny little player reported crash. When putting NPCs into boxes (or any container), if you did it again after they climbed out then the game would crash.

Full notes

Full Directory Dungeon - File Explorer Dungeon Crawler update

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What changed

1 fix1 addition1 change0 removals
  • Performance
  • Balance
  • Fixes
changedA fix update in response to a funny little player reported crash. When putting NPCs into boxes (or any container), if you did it again after they climbed out then the game would crash. This was happening because after the NPC climbed out the game wasn't restarting the encounter, so when you put the NPC back in the box the game attempted to resolve an encounter that wasn't currently taking place. The fix was to perform the encounter start check after the NPC climbed out of the container (this also lead to more logical ordering of the console logs narrating events).
fixedWhile testing this I also saw that when the player gets inside a container they escape the current encounter, but then it starts right back up again while they're in the container and the NPCs are in the room. I found this pretty funny, and imagined it'd be really cool if the containers themselves had health and while you were inside of them they acted as armour for you, but alas that would be quite a complicated change to make, so instead I fixed it so that you're not detectable while in a container. Happy hiding!
addedv1.20 Changelog - Fix for NPCs not restarting or re-joining an encounter after they remove themselves from a container. - Fix for player being detectable and joining an encounter while they are inside a container in a room.

Directory Dungeon - File Explorer Dungeon Crawler changes

changedA fix update in response to a funny little player reported crash. When putting NPCs into boxes (or any container), if you did it again after they climbed out then the game would crash. This was happening because after the NPC climbed out the game wasn't restarting the encounter, so when you put the NPC back in the box the game attempted to resolve an encounter that wasn't currently taking place. The fix was to perform the encounter start check after the NPC climbed out of the container (this also lead to more logical ordering of the console logs narrating events).
fixedWhile testing this I also saw that when the player gets inside a container they escape the current encounter, but then it starts right back up again while they're in the container and the NPCs are in the room. I found this pretty funny, and imagined it'd be really cool if the containers themselves had health and while you were inside of them they acted as armour for you, but alas that would be quite a complicated change to make, so instead I fixed it so that you're not detectable while in a container. Happy hiding!
addedv1.20 Changelog - Fix for NPCs not restarting or re-joining an encounter after they remove themselves from a container. - Fix for player being detectable and joining an encounter while they are inside a container in a room.

A fix update in response to a funny little player reported crash. When putting NPCs into boxes (or any container), if you did it again after they climbed out then the game would crash. This was happening because after the NPC climbed out the game wasn't restarting the encounter, so when you put the NPC back in the box the game attempted to resolve an encounter that wasn't currently taking place. The fix was to perform the encounter start check after the NPC climbed out of the container (this also lead to more logical ordering of the console logs narrating events).

While testing this I also saw that when the player gets inside a container they escape the current encounter, but then it starts right back up again while they're in the container and the NPCs are in the room. I found this pretty funny, and imagined it'd be really cool if the containers themselves had health and while you were inside of them they acted as armour for you, but alas that would be quite a complicated change to make, so instead I fixed it so that you're not detectable while in a container. Happy hiding!

v1.20 Changelog - Fix for NPCs not restarting or re-joining an encounter after they remove themselves from a container. - Fix for player being detectable and joining an encounter while they are inside a container in a room.

Source

Steam News / 12 May 2026

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