HomeGamesUpdatesPricingMethodology
Steam News11 February 20251y ago

Making Enemies (In a Good Way): Félix’s Dev Diary

Hi everyone, Félix here! I’m the youngest at Nesting and I’m the primary gameplay programmer. This is my first game fresh out of university. Programming is the best way I have found to get closer to the games I love.

Full notes

Full Directorate Novitiate update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions1 change0 removals
  • Gameplay
changedHi everyone, Félix here! I’m the youngest at Nesting and I’m the primary gameplay programmer. This is my first game fresh out of university. Programming is the best way I have found to get closer to the games I love. I’ve been playing games since I was little. My goal is to at least try every genre of games at least once. My role at Nesting is to work on anything enemy related. (Except character art!!! You don’t want me to do art, trust me!!!) I am also the in-house reference when it comes to combat mechanics and how they are integrated. My favorite part about working on the game has been working on unique enemies and bosses. They have so much potential, and you don’t feel restricted working on them. You can be as extravagant as you want and break gameplay conventions. They are also a great way to combine gameplay and storytelling in a climactic way for the player. Speaking of… I am currently working on a unique enemy that will show up early in the game. I hope you love him as much as we do. Sneak peek time!! Here is a cool ability that you will be able to use as Mercury:

Directorate Novitiate changes

changedHi everyone, Félix here! I’m the youngest at Nesting and I’m the primary gameplay programmer. This is my first game fresh out of university. Programming is the best way I have found to get closer to the games I love. I’ve been playing games since I was little. My goal is to at least try every genre of games at least once. My role at Nesting is to work on anything enemy related. (Except character art!!! You don’t want me to do art, trust me!!!) I am also the in-house reference when it comes to combat mechanics and how they are integrated. My favorite part about working on the game has been working on unique enemies and bosses. They have so much potential, and you don’t feel restricted working on them. You can be as extravagant as you want and break gameplay conventions. They are also a great way to combine gameplay and storytelling in a climactic way for the player. Speaking of… I am currently working on a unique enemy that will show up early in the game. I hope you love him as much as we do. Sneak peek time!! Here is a cool ability that you will be able to use as Mercury:

Hi everyone, Félix here! I’m the youngest at Nesting and I’m the primary gameplay programmer. This is my first game fresh out of university. Programming is the best way I have found to get closer to the games I love. I’ve been playing games since I was little. My goal is to at least try every genre of games at least once. My role at Nesting is to work on anything enemy related. (Except character art!!! You don’t want me to do art, trust me!!!) I am also the in-house reference when it comes to combat mechanics and how they are integrated. My favorite part about working on the game has been working on unique enemies and bosses. They have so much potential, and you don’t feel restricted working on them. You can be as extravagant as you want and break gameplay conventions. They are also a great way to combine gameplay and storytelling in a climactic way for the player. Speaking of… I am currently working on a unique enemy that will show up early in the game. I hope you love him as much as we do. Sneak peek time!! Here is a cool ability that you will be able to use as Mercury:

-Félix

PS: Right now, I’m playing Wildermyth, Heroes of the Storm, and Dynasty Warriors amongst other things. What are you playing?

Source

Steam News / 11 February 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.