Update log
Full DIRECT CONTACT update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Balance
- Gameplay
- Maps
I am launch of our brand-new Player-Driven Economy: The Black Market. I have been working behind the scenes to build a robust, fully cloud-synchronized backend that allows you to trade your hard-earned gear with other players—even when they are offline!
A New Foundation: The Prototype Phase
It is important to note that this current iteration of the Black Market is a prototype for what can be connected to the system. We are building this with scalability in mind. This backend architecture is designed to eventually expand the base, open new paths for progression, and introduce new ways to find and trade specialized loot lots.
This is just a heads-up: while the market is functional now, much more is still to come.
Current Features: The Black Market System
Global Player-to-Player Trading: A fully functional, cloud-backed marketplace. See what other operators are selling in real-time. WIP
List Your Gear: Got extra loot? Post your items, set your price, and let the market do the rest.
Claim Your Earnings: A dedicated "Claim" inbox to collect your profits at your convenience.
Seamless Wallet Integration: Every transaction is tied directly to your persistent player wallet. "WIP"
World & Environment Updates
Added some FOB gear on the maps.
✅ Fixed all map corners 🎵 Changed the default walking sound 🏗️ FOB work, maps got extra polish 🐞 Squashed a few bugs along the way
Source
