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Steam News2 May 20263mo ago

Direct Contact Update: UE 5.7.4 Migration is Live

A massive under-the-hood update is rolling out. We have officially migrated the entire Direct Contact architecture to Unreal Engine 5.7.4!

In this update1

Full notes

Full DIRECT CONTACT update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions5 changes0 removals
  • Performance
  • Gameplay
  • Balance
changedThis was a highly calculated, performance-first overhaul focused entirely on maximum stability, high frame rates, and refining our core tactical gameplay.
changedEngine Upgrade: Migrated to UE 5.7.4 utilizing the rock-solid Classic Material Model to guarantee maximum FPS during heavy firefights. For now.
changedOptimized Visuals: Native Streaming Virtual Textures (SVT) actively streaming at a highly efficient 2K resolution to free up VRAM, paired with Lumen GI and TSR 4.0.
changedGameplay QoL: Smoother running animations, the ability to run during animation montages, if check dead body and a rebalanced tactical movement speed (base velocity bumped to 400), and a reliable double-tap reload fix.
changedPerformance: Massive improvements to the FPS, specifically keeping the dense Darién Gap jungle running incredibly smooth.

DIRECT CONTACT changes

changedThis was a highly calculated, performance-first overhaul focused entirely on maximum stability, high frame rates, and refining our core tactical gameplay.
changedEngine Upgrade: Migrated to UE 5.7.4 utilizing the rock-solid Classic Material Model to guarantee maximum FPS during heavy firefights. For now.
changedOptimized Visuals: Native Streaming Virtual Textures (SVT) actively streaming at a highly efficient 2K resolution to free up VRAM, paired with Lumen GI and TSR 4.0.
changedGameplay QoL: Smoother running animations, the ability to run during animation montages, if check dead body and a rebalanced tactical movement speed (base velocity bumped to 400), and a reliable double-tap reload fix.
changedPerformance: Massive improvements to the FPS, specifically keeping the dense Darién Gap jungle running incredibly smooth.

A massive under-the-hood update is rolling out. We have officially migrated the entire Direct Contact architecture to Unreal Engine 5.7.4!

This was a highly calculated, performance-first overhaul focused entirely on maximum stability, high frame rates, and refining our core tactical gameplay.

🔥 Quick Patch Highlights:

  • Engine Upgrade: Migrated to UE 5.7.4 utilizing the rock-solid Classic Material Model to guarantee maximum FPS during heavy firefights. For now.

  • Optimized Visuals: Native Streaming Virtual Textures (SVT) actively streaming at a highly efficient 2K resolution to free up VRAM, paired with Lumen GI and TSR 4.0.

  • Gameplay QoL: Smoother running animations, the ability to run during animation montages, if check dead body and a rebalanced tactical movement speed (base velocity bumped to 400), and a reliable double-tap reload fix.

  • Performance: Massive improvements to the FPS, specifically keeping the dense Darién Gap jungle running incredibly smooth.

🔓 Read the Full Deep-Dive on Patreon

This is just a quick summary. If you want the complete, highly technical breakdown of the C++ refactor, the mathematically driven flight physics for the helicopters, and the full patch notes, head over to the Patreon!

Read the complete Devlog and support the project here: 🔗 Patreon Support

Stay tactical,

— ED | The Direct Contact Team

Source

Steam News / 2 May 2026

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