Full notes
Full DIRECT CONTACT update
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What changed
- Gameplay
DIRECT CONTACT changes
Animations
Separated standard running animation to a tactical running animation.
Implemented a two-layer system:
- Sprinting forwardweapon raised and tactical .
Running/strafe left/right: weapon remains in tactical running position.
Reversing/backward run: weapon lowers into a covering stance, then snaps back up when resuming forward movement.
Transition speed improved for a snappier, more responsive tactical feel.
Known Issues
Some weapons still require position adjustments.
Most weapons currently share the same numbered positions, which may cause minor inconsistencies.
Source
Changelog.gg summarizes and formats this update. How we read updates.
