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Steam News26 April 20263mo ago

Tactical Running Animation Update 25/4/26

Animations Separated standard running animation to a tactical running animation. Implemented a two-layer system: Sprinting forward: weapon raised and tactical .

Full notes

Full DIRECT CONTACT update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions4 changes0 removals
  • Gameplay
changedSprinting forward: weapon raised and tactical .
changedRunning/strafe left/right: weapon remains in tactical running position.
changedReversing/backward run: weapon lowers into a covering stance, then snaps back up when resuming forward movement.
changedTransition speed improved for a snappier, more responsive tactical feel.

DIRECT CONTACT changes

changedSprinting forward: weapon raised and tactical .
changedRunning/strafe left/right: weapon remains in tactical running position.
changedReversing/backward run: weapon lowers into a covering stance, then snaps back up when resuming forward movement.
changedTransition speed improved for a snappier, more responsive tactical feel.

Animations

Separated standard running animation to a tactical running animation.

Implemented a two-layer system:

  • Sprinting forwardweapon raised and tactical .
  • Running/strafe left/right: weapon remains in tactical running position.

  • Reversing/backward run: weapon lowers into a covering stance, then snaps back up when resuming forward movement.

  • Transition speed improved for a snappier, more responsive tactical feel.

Known Issues

Some weapons still require position adjustments.

Most weapons currently share the same numbered positions, which may cause minor inconsistencies.

Source

Steam News / 26 April 2026

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