Update log
Full DIRECT CONTACT update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
Animations
Separated standard running animation to a tactical running animation.
Implemented a two-layer system:
- Sprinting forwardweapon raised and tactical .
Running/strafe left/right: weapon remains in tactical running position.
Reversing/backward run: weapon lowers into a covering stance, then snaps back up when resuming forward movement.
Transition speed improved for a snappier, more responsive tactical feel.
Known Issues
Some weapons still require position adjustments.
Most weapons currently share the same numbered positions, which may cause minor inconsistencies.
Source
