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Steam News15 April 20262mo ago

New Player Figures and Bugfixes

Patch 0.3.0.0 – Dire: Flesh & Phobia This is one of our biggest patches yet. New content, a sound rework, a wave of balance changes, and a long list of fixes.

Full notes

Full Dire - Flesh and Phobia update

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What changed

2 fixes10 additions9 changes6 removals
  • UI and audio
  • Gameplay
  • Maps
  • Balance
  • Fixes
addedThis is one of our biggest patches yet. New content, a sound rework, a wave of balance changes, and a long list of fixes. Here's everything:
addedNEW CONTENT
addedArena introduced as a new Shrine
added3 brand new maps added
changedComplete rework of all 3 original maps
changedSOUND MINI-REWORK
Corrupted Teddy — Damage53Corrupted Teddy — Damage decreased, nerf

Dire - Flesh and Phobia changes

addedThis is one of our biggest patches yet. New content, a sound rework, a wave of balance changes, and a long list of fixes. Here's everything:
addedNEW CONTENT
addedArena introduced as a new Shrine
added3 brand new maps added
changedComplete rework of all 3 original maps

Patch 0.3.0.0 – Dire: Flesh & Phobia

This is one of our biggest patches yet. New content, a sound rework, a wave of balance changes, and a long list of fixes. Here's everything:

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NEW CONTENT

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- Arena introduced as a new Shrine

- 3 brand new maps added

- Complete rework of all 3 original maps

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SOUND MINI-REWORK

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- New main menu theme

- New songs for maps and fights

- New sound effects when a card gains Horror, Doom or Insanity

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BALANCING CHANGES

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Cards:

Grim Gaze Guardian — Now pierces on 2 and 3. Attack increased to 5.

Abyssal Illusionist — Now spawns a copy of itself if fewer than 3 are on the field. At turn end, applies 3 Insanity to your strongest monster. Lvl 1 gives more block and health. Lvl 2 now applies 3 Insanity to the strongest enemy monster. Can now run 4 copies.

Abyssal Whisperer — Now always spawns a copy of Insidiaspecter. Lvl 1 gives all your monsters Insanity. Stats slightly adjusted. Lvl 2 gives the strongest enemy monster 3 Insanity. Now also spawns a copy of itself if fewer than 3 are on the field. Can now run 4 copies.

Phantomfracture — No longer deals 2 direct damage when played.

Hysterix — No longer destroys and respawns itself.

Mindwrack — Now Level 6.

Hysteriahound — Now Level 5.

The Holdout — Instantly gives 3 block, but also instantly loses 1 health.

Death Whispering — On play: sets the strongest enemy monster's attack to 0. -1 health.

Solitude's Shadow — Now also has instant -1 health.

Items:

Corrupted Teddy — Damage reduced from 5 to 3.

Achievements:

Full Health — Now requires 90 health.

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CARDS THAT RETURN AFTER BEING DESTROYED

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The following cards will now return to your deck after being destroyed in battle:

Devorath, Equanthorn, Demonic Brotherhood, Watching Chaos, Fire Smith, Nictospawn, Aegisquirm, Octoeldrith, Scutumthoth, Tissuemancer, Corpuscaller, Sanguivore, Bloodmaw, Deathknell, Abyssal Illusionist, Abyssal Whisperer, Chaos Seer

───────────────────────

FIXES

───────────────────────

- Max health no longer fails to reset on a new run

- Rising Army no longer causes a bug with Gravecurse spawn when being the last card activated on effect 2

- Win screen now correctly appears after Arena fights

- AI is significantly faster — no longer waits on hand cards

- Insanity for own monsters now correctly applies to monsters on the other side of the field

- AI ban now fixed

- Disabled status can no longer be applied to a card that is already disabled

- Drawing Plus now correctly removed when Watching Chaos or Hysterix leaves the field

- Fixed an issue with reviving via Equanthorn and Luminthorn

───────────────────────

Thanks for all the support and feedback, it really shapes how we develop the game. More to come. 🖤

Source

Steam News / 15 April 2026

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