Full notes
Full Dire - Flesh and Phobia update
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What changed
- UI and audio
- Gameplay
- Maps
- Balance
- Fixes
Dire - Flesh and Phobia changes
Patch 0.3.0.0 – Dire: Flesh & Phobia
This is one of our biggest patches yet. New content, a sound rework, a wave of balance changes, and a long list of fixes. Here's everything:
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NEW CONTENT
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- Arena introduced as a new Shrine
- 3 brand new maps added
- Complete rework of all 3 original maps
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SOUND MINI-REWORK
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- New main menu theme
- New songs for maps and fights
- New sound effects when a card gains Horror, Doom or Insanity
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BALANCING CHANGES
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Cards:
Grim Gaze Guardian — Now pierces on 2 and 3. Attack increased to 5.
Abyssal Illusionist — Now spawns a copy of itself if fewer than 3 are on the field. At turn end, applies 3 Insanity to your strongest monster. Lvl 1 gives more block and health. Lvl 2 now applies 3 Insanity to the strongest enemy monster. Can now run 4 copies.
Abyssal Whisperer — Now always spawns a copy of Insidiaspecter. Lvl 1 gives all your monsters Insanity. Stats slightly adjusted. Lvl 2 gives the strongest enemy monster 3 Insanity. Now also spawns a copy of itself if fewer than 3 are on the field. Can now run 4 copies.
Phantomfracture — No longer deals 2 direct damage when played.
Hysterix — No longer destroys and respawns itself.
Mindwrack — Now Level 6.
Hysteriahound — Now Level 5.
The Holdout — Instantly gives 3 block, but also instantly loses 1 health.
Death Whispering — On play: sets the strongest enemy monster's attack to 0. -1 health.
Solitude's Shadow — Now also has instant -1 health.
Items:
Corrupted Teddy — Damage reduced from 5 to 3.
Achievements:
Full Health — Now requires 90 health.
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CARDS THAT RETURN AFTER BEING DESTROYED
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The following cards will now return to your deck after being destroyed in battle:
Devorath, Equanthorn, Demonic Brotherhood, Watching Chaos, Fire Smith, Nictospawn, Aegisquirm, Octoeldrith, Scutumthoth, Tissuemancer, Corpuscaller, Sanguivore, Bloodmaw, Deathknell, Abyssal Illusionist, Abyssal Whisperer, Chaos Seer
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FIXES
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- Max health no longer fails to reset on a new run
- Rising Army no longer causes a bug with Gravecurse spawn when being the last card activated on effect 2
- Win screen now correctly appears after Arena fights
- AI is significantly faster — no longer waits on hand cards
- Insanity for own monsters now correctly applies to monsters on the other side of the field
- AI ban now fixed
- Disabled status can no longer be applied to a card that is already disabled
- Drawing Plus now correctly removed when Watching Chaos or Hysterix leaves the field
- Fixed an issue with reviving via Equanthorn and Luminthorn
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Thanks for all the support and feedback, it really shapes how we develop the game. More to come. 🖤
Source
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