Full notes
Full Diorama Break update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Compatibility
- Gameplay
Diorama Break changes
The full, finished, still-entirely-too-full-of-compromises Diorama Break demo is here!
And in case you didn't notice, there's also a shiny new trailer up on the store page!
A huge thank you to everyone who played and left feedback on the beta! Many of the improvements since February would likely not have happened without you. While I'm sad I wasn't able to get to everyone's feedback (especially for more recent respondents), you've all given me a lot to think about for the full game.
While there's still a ton that could be improved with this demo, I've committed to not letting the "good enough" be the enemy of the "totally shippable bro". With that said, and even if I'll probably still be working on this demo for weeks to come, this is nevertheless a version I'm truly proud of and ready to share far and wide.
And speaking of the full game, I can finally confirm that we'll be launching a Kickstarter to help fund it on April 28th! If you enjoyed the demo and want to see the full project realized, keep an eye out for that and tell your friends! Really. We're still pretty underground, so sharing the demo around is liable to have a big impact.
You can check out the pre-launch page here:
Source
Changelog.gg summarizes and formats this update. How we read updates.
