Full notes
Full Din's Legacy update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Maps
- Balance
- Fixes
Din's Legacy changes
This patch adds Steam cloud support, improves the graphics in many ways, polishes the UI some, and fixes a bunch of smaller issues. 0.901 change list:
added Steam cloud support
now calculate needed fov for light shadow map
made burned textures much nicer looking (more variety and tile better)
increased draw distance a little
now any ice damage has chance to leave behind some ice on ground (Bluddy)
increased near/far z spread constant from 1000 to 1200 to fix a few places that get cutoff from farZ value
no longer allow a clan to start in a shared level
now enemies can be knocked into torches, campfires, etc which will destroy them (the fire that is)
now fire with sparks shower several sparks around when destroyed
now explosion from volcanos that leaves lava also does damage
Fury power attack now has some knockback
sped up Ice Tower Traps and Fire Tower Traps
changed select gold amount in trade menus to have separate gold, silver, and copper input boxes
monsters knocked back on ice or oil now slide more
scale changes on entities is now animated (Bluddy)
added a check to see if glsl extensions supported
reworked multiplayer menus a little
should no longer spawn Boulder traps above ground (Bluddy)
added destroyed effects to monster traps
made door breaking effect better
now campfires contain sparks
fixed pissing off gods blocked win conditions that don't exist (Castruccio)
fixed UI options layout to not overlap background textures (Castruccio)
removed clan screen hotkey (Castruccio)
removed a bunch of old NPC relations help text (Castruccio)
moved a few keyboard options around to fit better
Source
Changelog.gg summarizes and formats this update. How we read updates.
