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Full Dinosaurs Prehistoric Survivors update
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What changed
- Performance
- Balance
Dinosaurs Prehistoric Survivors changes
Hi everyone,
Over the past few weeks we’ve been working on a couple of elements that furthers the development of the Survivor Mode. So lets get started.
The Burning Path
One of our main focus was creating this environment, the Burning Path. The burning path is set in a volcanic region, which made this area filled with toxic smoke and flowing lava.
This environment was by far one of the most challenging environment we’ve ever created, both from a visual and performance standpoint, due to the amount of particles and visual effects involved.
Thankfully after much tinkering, we’ve managed to balance things out so that it would still look the part without making it too performance intensive.
The addition of the Burning Path has also enabled us to focus our work on environment hazards for the game. As its name implies, environment hazards are hazardous elements that are scattered throughout the environment that could either damage or kill the player. There are several types of environment hazards, with each of them being tied to a specific region.
NPCs
Aside from environments, we’ve also worked on additional NPCs to make the environments feel more dynamic and immersive. One in particular is the Dsungaripterus, a Pterosaur from Asia.
The Dsungaripterus will by far be the most notable NPC for this mode, as it not only makes the environment look more dynamic, but also acts as a visual guide for highlighting potential edible resources.
Aside from the Dsungaripterus, other NPCs are currently in the works and would be revealed as development progresses through future devlogs.
That’s currently it for this devlog, and more updates coming soon.
Be sure to follow us on Twitter to check out our work in progress, and subscribe to our YouTube channel for more videos. Also be sure to check us out on Instagram for more behind the scenes look at development.
Source
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