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Steam News10 February 20215y ago

Devlog 22

Hi everyone, Over the past few weeks we’ve been working on a couple of things that would further the development on our new Survivor Mode, so lets get started.

Full notes

Full Dinosaurs Prehistoric Survivors update

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What changed

0 fixes3 additions7 changes0 removals
  • Gameplay
addedOver the past few weeks we’ve been working on a couple of things that would further the development on our new Survivor Mode, so lets get started.
changedThe Mountain PassAside from environments we’ve also been working and refining additional gameplay elements such as player locomotion, jumping, and diving to further enhance gameplay and user experience.
changedGameplay MechanicsIn order to improve player experience, we’ve decided to refine our locomotion system.
addedGameplay MechanicsHaving a solid locomotion system is crucial as it would dictate how the character moves and feels in the game. Because of this we’ve added a few elements to the locomotion system such as an acceleration system that would further smooth out the transition from idle to walking to running, a better rotation system and animation to improve turning, and a new IK system that is more responsive.
addedGameplay MechanicsAside from the base locomotion system, we’ve also added several mechanics that are dinosaur specific to further differentiate their overall gameplay experience, one of which is the jump mechanic.
changedGameplay MechanicsThe jump mechanic enables players to climb steep hills and traverse through narrow gaps.

Hi everyone,

Over the past few weeks we’ve been working on a couple of things that would further the development on our new Survivor Mode, so lets get started.

The Mountain Pass

One of the things we’ve been working on is the environment for the game, and one environment in particular is the mountain pass region.

The mountain pass is the second region that will be available for players to explore. This region consists of mossy cliffs and dried riverbeds and is home to small to mid sized herbivores looking for edible resources such as shrubs.

Aside from environments we’ve also been working and refining additional gameplay elements such as player locomotion, jumping, and diving to further enhance gameplay and user experience.

Gameplay Mechanics

In order to improve player experience, we’ve decided to refine our locomotion system.

Having a solid locomotion system is crucial as it would dictate how the character moves and feels in the game. Because of this we’ve added a few elements to the locomotion system such as an acceleration system that would further smooth out the transition from idle to walking to running, a better rotation system and animation to improve turning, and a new IK system that is more responsive.

Aside from the base locomotion system, we’ve also added several mechanics that are dinosaur specific to further differentiate their overall gameplay experience, one of which is the jump mechanic.

The jump mechanic enables players to climb steep hills and traverse through narrow gaps.

The jump mechanic is also useful for players who would like to explore alternate routes and to escape deadly encounters.

Underwater Gameplay Mechanics

Another gameplay mechanic we’ve been working on is the underwater gameplay system.

As mentioned, having a solid locomotion system is crucial, therefore we’ve decided to develop the underwater locomotion system first which would later be a foundation for other systems to be built upon. The underwater locomotion system mainly consists of swimming and diving mechanics.

Underwater Creatures

The addition of underwater gameplay would inevitably come with additional underwater creatures. These creatures ranged from small fishes to large sized marine reptiles.

One of these creatures is the Yaguarasaurus, a mosasaurid who hunted in shallow waters.

Unlike small fishes that would swim away from players, the Yaguarasaurus would try to hunt and kill players that come across its line of sight, making them dangerous for players who choose to explore shallow waters.

That’s currently it for this devlog, and more updates coming soon.

Be sure to follow us on Twitter to check out our work in progress, and subscribe to our YouTube channel for more videos

Source

Steam News / 10 February 2021

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