In this update1
Full notes
Full Dino Nest update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- UI and audio
- Balance
- Fixes
- Maps
Dino Nest changes
- Ancientmap
The full release is finally here and we begin a new journey! This update is truly massive, and some of the features in it have been in the works for months. We hope you will enjoy the game as much as we enjoy making it.
We have now been working on Dino Nest for over 2 years and it shaped up to be a game that we are really proud of. To create this new kind of special survival management game has been a complex and sometimes very challenging creative process. Thank you for staying with us through this year of development, your feedback and amazing suggestions has helped us to get this game to where it is today.
Leaving Early Access is a big step forward for Dino Nest to be shown to a wider audience and it will help us to improve the game even more. Our plan going forward is to keep expanding with more features and content. There is huge potential for new unique gameplay that have not been touched yet that we strongly feel will fit the game perfectly. We are incredibly excited about the future!
Among other things, steam achievements will be added to the game in a future update (total of 46). But first we must make sure that the game is stable and well balanced with this huge rework of the difficulty challenge modes.
We recommend you to start a new game to fully enjoy the whole experience!
Here are the patch notes(v1.24.153):
NEW* Major Herbivore Codex Update (Achatina, Microdocodon, Archicebus, Dodo, Pachycephalosaurus, Lystrosaurus, Carbonemys, Triceratops, Gallimimus, Woolly Rhinoceros, Paraceratherium, Brontosaurus)
NEW* Major Carnivore Codex Update (Titanomyrma, Compsognathus, Oviraptor, Pulmonoscorpius, Dilophosaurus, Hyaenodon, Sabertooth, Terrorbird, Dimetrodon, Carnotaurus, Baryonyx, Sarcosuchus, Allosaurus, Spinosaurus, Tyrannosaurus)
NEW* Discovering Elder Apex creatures is now part of exploration
NEW* Elder Apex three state system (hidden,revealed and dead)
NEW* Savage (Elder Apex) is now in the game
NEW* Brutallus (Elder Apex) is now in the game
NEW* Combat Loadscreen
NEW* Victory text when an elder apex is defeated
NEW* Velociraptor added a walk in animation when entering combat
NEW* Giganotosaurus added a walk in animation when entering combat
NEW* Difficulty Menu UI in Pack Creation section (page 4)
NEW* Difficulty "Brutal" challenge
NEW* Difficulty "Nightmare" challenge
NEW* Rare mutation chance bonus changes depending on what difficulty the player is on (reward for playing with a higher level of difficulty)
NEW* Rare mutation chance Easy (0% bonus)
NEW* Rare mutation chance Normal (5% bonus)
NEW* Rare mutation chance Hard (15% bonus)
NEW* Rare mutation chance Brutal (30% bonus)
NEW* Rare mutation chance Nightmare (50% bonus)
NEW* Predators Path world campaign
NEW* Main Path quest objectives
NEW* Bonus Path quest objectives
NEW* Bonus Path discovery system
NEW* Creation background texture for all species
NEW* All codex discoveries are now highlighted
FIXED* Incorrect health and damage on creatures when fighting each other and not the player
FIXED* All Elder Apex creatures sometimes showed up at unintented locations
FIXED* visual attack effect
FIXED* Correct size Phantom (Elder Apex)
FiXED* Incorrect Difficulty change alternative in Complete Journey UI
FIXED* Incorrect values in Pack Creation section
FIXED* Incorrect value reset on next button in Pack Creation section (page 3)
FIXED* Alpha menu showing incorrect rare mutation chance
FIXED* All jungle creatures now trigger blood effect when killed in combat
FIXED* Visual UI profile errors (Ancient Elder Apex)
FIXED* Giganotosaurus footsteps animation in home area map
FIXED* Sound errors
Source
Changelog.gg summarizes and formats this update. How we read updates.
