HomeGamesUpdatesPricingMethodology
Steam News12 February 20264mo ago

Update 0.2.0 - Steam Next Fest Prep

We are participating in the Steam Next Fest between Feb 23 and Mar 2 and of course that comes with some updates, here is the first of the bunch!

In this update3

Full notes

Full Dino-Ducks Mayhem update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes3 additions2 changes0 removals
  • Gameplay
  • UI and audio
  • Maps
  • Performance
  • Store
changedFeaturesCharacter select rework: The character select is reworked to display more information from the start and have a better flow
addedQoLUI Weapons are now swappable from the pause menu and from any overview Added a recipe page in the Shop Added direction indicator for event pointers Better recipe visualization
changedQoLBalancing: The health of enemies is higher now Enemies drop less health packs The health fountain gives faster health Recipes cost more shards to make Bullets fly faster Make sure all recipes are forgeable Make see through terrain area bigger The final boss doesn't stagger anymore
addedQoLPerformance: Added a max amount of enemies that can be in play Optimize animations Optimize enemy movement
addedQoLGeneral Add different colors to enemies to indicate their strength
fixedBugsFix layout of multiple buttons

Dino-Ducks Mayhem changes

changedCharacter select rework: The character select is reworked to display more information from the start and have a better flow
addedUI Weapons are now swappable from the pause menu and from any overview Added a recipe page in the Shop Added direction indicator for event pointers Better recipe visualization
changedBalancing: The health of enemies is higher now Enemies drop less health packs The health fountain gives faster health Recipes cost more shards to make Bullets fly faster Make sure all recipes are forgeable Make see through terrain area bigger The final boss doesn't stagger anymore
addedPerformance: Added a max amount of enemies that can be in play Optimize animations Optimize enemy movement
addedGeneral Add different colors to enemies to indicate their strength

We are participating in the Steam Next Fest between Feb 23 and Mar 2 and of course that comes with some updates, here is the first of the bunch!

Features

  • Effect rework: Most effects got an overhaul so that they feel more impactful. Bullets also have a trail now. Enemies have more visible hit effects.

  • Character select reworkThe character select is reworked to display more information from the start and have a better flow

QoL

  • UI

    • Weapons are now swappable from the pause menu and from any overview

    • Added a recipe page in the Shop

    • Added direction indicator for event pointers

    • Better recipe visualization

  • Balancing:

    • The health of enemies is higher now

    • Enemies drop less health packs

    • The health fountain gives faster health

    • Recipes cost more shards to make

    • Bullets fly faster

    • Make sure all recipes are forgeable

    • Make see through terrain area bigger

    • The final boss doesn't stagger anymore

  • Performance:

    • Added a max amount of enemies that can be in play

    • Optimize animations

    • Optimize enemy movement

  • General

    • Add different colors to enemies to indicate their strength

Bugs

  • Fix layout of multiple buttons

  • Fix menu flow bugs

  • Fix forge not working the second time

  • Fix shop not closing with Escape

  • Many more bogs we forgot to mention

Source

Steam News / 12 February 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.