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Steam News4 July 20251y ago

Release 0.97.2693

Hey Folks welcome to September! August has been really busy as we prepare for a better build for playtesting some of our game's features.

Full notes

Full Dimraeth update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey Folks welcome to September! August has been really busy as we prepare for a better build for playtesting some of our game's features. The list below details a lot of the features that have been updated or integrated into the game currently.

What changed

1 fix2 additions1 change0 removals
  • Gameplay
  • UI and audio
  • Fixes
changedHey Folks welcome to September! August has been really busy as we prepare for a better build for playtesting some of our game's features. The list below details a lot of the features that have been updated or integrated into the game currently.
addedMany new items have been added to the player base • Lost Caverns has been implemented • Many new updates to the Earlwood and Wildwood Scenes
addedManga's forge has been updated • Cavern Map has been updated • Character creation had been updated • Added tooltips for hunger and thirst • Unique NPCs have been added for earlwood • Pets have been added • UI updates: Skill Tree / Runes / Crafting / Player HUD / Shop • VFX updates: General combat / Minotaur spells / Magician spells
fixedFixed only monsters being despawned for events • Fixed the inventory tab to always open first • Fixed the vitals delayed starting at 100 • Fixed QuestManager not rewarding players • Fixed quest tracker scene handler positioning • Fixed issue with recipe preview displaying • Fixed npc conversation not updating • Fixed issue with existing player joining a new server to change quest • Fixed issue with main menu clicking too fast • Fixed the quest tracker going out and back in completed tasks • Fixed adding stacks to an existing inventory slot • Fixed monsters getting stuck in a fight and attacking in place • Fixed bug where event spawned NPCs were disappearing • Fixed the crafting bench queue to not reset quantity • Fixed sfx issue with shop selling • Fixed old characters being able to teleport in new world • Fixed the deleting starting build items not showing for all clients • Fixed the regular attack cast time • Fixed the NPC player icons to be anchored • Fixed issue where clients could not see the NPCs • Fixed issue with event monsters not spawning • Fixed the mystery monsters following the player but not attacking • Fixed recipe items not showing as red when not having ingredients • Fixed quest indictator not going away at completion • Fixsed issue with skill tree being cut off • Fixed inventory window in forge UI not showing up • Fixed timed events to timeout • Fixed issue with runes having the wrong icon • Fixed issue with equipment not highlighting • Fixed issue with parallax scripting • Disabled chest interact while in combat • Fixed harvest tool slots not highlighting • Fixed inferno having no cast radius • Fixed item drop sfx • Fixed modifiers not showing on the spell page tooltip • Fixed pets attacking while the player is dead

Dimraeth changes

changedHey Folks welcome to September! August has been really busy as we prepare for a better build for playtesting some of our game's features. The list below details a lot of the features that have been updated or integrated into the game currently.
addedMany new items have been added to the player base • Lost Caverns has been implemented • Many new updates to the Earlwood and Wildwood Scenes
addedManga's forge has been updated • Cavern Map has been updated • Character creation had been updated • Added tooltips for hunger and thirst • Unique NPCs have been added for earlwood • Pets have been added • UI updates: Skill Tree / Runes / Crafting / Player HUD / Shop • VFX updates: General combat / Minotaur spells / Magician spells
fixedFixed only monsters being despawned for events • Fixed the inventory tab to always open first • Fixed the vitals delayed starting at 100 • Fixed QuestManager not rewarding players • Fixed quest tracker scene handler positioning • Fixed issue with recipe preview displaying • Fixed npc conversation not updating • Fixed issue with existing player joining a new server to change quest • Fixed issue with main menu clicking too fast • Fixed the quest tracker going out and back in completed tasks • Fixed adding stacks to an existing inventory slot • Fixed monsters getting stuck in a fight and attacking in place • Fixed bug where event spawned NPCs were disappearing • Fixed the crafting bench queue to not reset quantity • Fixed sfx issue with shop selling • Fixed old characters being able to teleport in new world • Fixed the deleting starting build items not showing for all clients • Fixed the regular attack cast time • Fixed the NPC player icons to be anchored • Fixed issue where clients could not see the NPCs • Fixed issue with event monsters not spawning • Fixed the mystery monsters following the player but not attacking • Fixed recipe items not showing as red when not having ingredients • Fixed quest indictator not going away at completion • Fixsed issue with skill tree being cut off • Fixed inventory window in forge UI not showing up • Fixed timed events to timeout • Fixed issue with runes having the wrong icon • Fixed issue with equipment not highlighting • Fixed issue with parallax scripting • Disabled chest interact while in combat • Fixed harvest tool slots not highlighting • Fixed inferno having no cast radius • Fixed item drop sfx • Fixed modifiers not showing on the spell page tooltip • Fixed pets attacking while the player is dead

Major Updates:

  • Many new items have been added to the player base • Lost Caverns has been implemented • Many new updates to the Earlwood and Wildwood Scenes

Minor Updates:

  • Manga's forge has been updated • Cavern Map has been updated • Character creation had been updated • Added tooltips for hunger and thirst • Unique NPCs have been added for earlwood • Pets have been added • UI updates: Skill Tree / Runes / Crafting / Player HUD / Shop • VFX updates: General combat / Minotaur spells / Magician spells

Bug Fixes:

  • Fixed only monsters being despawned for events • Fixed the inventory tab to always open first • Fixed the vitals delayed starting at 100 • Fixed QuestManager not rewarding players • Fixed quest tracker scene handler positioning • Fixed issue with recipe preview displaying • Fixed npc conversation not updating • Fixed issue with existing player joining a new server to change quest • Fixed issue with main menu clicking too fast • Fixed the quest tracker going out and back in completed tasks • Fixed adding stacks to an existing inventory slot • Fixed monsters getting stuck in a fight and attacking in place • Fixed bug where event spawned NPCs were disappearing • Fixed the crafting bench queue to not reset quantity • Fixed sfx issue with shop selling • Fixed old characters being able to teleport in new world • Fixed the deleting starting build items not showing for all clients • Fixed the regular attack cast time • Fixed the NPC player icons to be anchored • Fixed issue where clients could not see the NPCs • Fixed issue with event monsters not spawning • Fixed the mystery monsters following the player but not attacking • Fixed recipe items not showing as red when not having ingredients • Fixed quest indictator not going away at completion • Fixsed issue with skill tree being cut off • Fixed inventory window in forge UI not showing up • Fixed timed events to timeout • Fixed issue with runes having the wrong icon • Fixed issue with equipment not highlighting • Fixed issue with parallax scripting • Disabled chest interact while in combat • Fixed harvest tool slots not highlighting • Fixed inferno having no cast radius • Fixed item drop sfx • Fixed modifiers not showing on the spell page tooltip • Fixed pets attacking while the player is dead

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Source

Steam News / 4 July 2025

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