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Full Dimhaven - The Lost Source update
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Explorers!
Dimhaven has been out for more than a month. What was once just an idea on a meeting years ago is now out there, almost 10 years after the release of Quern. It feels surreal.
People are exploring it, solving its puzzles, taking photos, discussing its story. Giving us feedback and reviews, both positive and negative, thus shaping the game to be better for the next one that jumps in (pun intended).
We want to take a moment to thank you.
Thank you for waiting for the game patiently. Even though the game took longer to make than we expected, every comment regarding the delay was supportive from our community. It helped us a lot.
Thank you for your feedback. We read through everything: suggestions, thoughts about the game, bug reports, all the joyful and all the frustrated discussions on the community page. We watched some of you play through the game on streaming platforms. We were there, taking notes. A lot of them. Your feedback helped us a lot in finetuning the game, so it plays better for our future players.
Thank you for leaving reviews. Every review genuinely matters, even more so for small indie studios like ours. It helps more people discover the game, and it helps them get a clearer picture of what to expect. Thank you for taking the time to write those words.
Thank you for being part of Dimhaven. Some of you've been following since our (failed) Kickstarter, played the demo, bought the game on release. Some of you watched someone else play it, some of you are still waiting for the right moment to jump in. Some of you have already recommended the game to your friends or your enemies - we're sure they will have fun with the VISA puzzle!
Thank you for playing.
Dani, Geri, Marci, Ábel
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