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Steam News11 August 20241y ago

Major Gameplay Update Full Version is Now LIVE!! (Version 0.10.3)

Hello everyone! After more than a month of iterative development and updates, the gameplay update patch has finally been fully released.

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Full Dimensions: Dreadnought Architect update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone! After more than a month of iterative development and updates, the gameplay update patch has finally been fully released. This patch greatly enhances the playability of the game and simplifies the gameplay operations and complexity. Below is a complete overview of the patch details. Please also note that after this discount promotion, the game price will slightly increase. Adjustments and Optimizations Tutorials related to game movement, campaigns, battles, and design have been added. The function to manually set attack modules has been added, and it can be activated by pressing the spacebar during battles. At the start of the battle, the player’s spawn position will dynamically adjust based on the detection range of the ships. Campaigns can unlock out-of-game options, such as increasing initial funds or enhancing enemy difficulty. Campaigns can unlock and collect enemy ships, and other ships can be imported from campaign mode to assist in design. In the transformation panel, manually entering the position will modify the entire translation module, rather than setting it in the same position. The default mode of the rotation tool has been changed to constant and can be modified in the design interface. The functionality of the hide module has been optimized, allowing manual hiding and category-based hiding to take effect simultaneously. The functionality of ship connection detection has been optimized, and issues with ship connection failures will occur less frequently. The color hint effect of the selected module has been optimized. The ability to select a range in the module list using the Shift key has been added. The display logic of the connector controller has been optimized. The function to randomly customize colors in the design has been added. The energy consumption and heat dissipation of kinetic weapons have been reduced. The AI movement algorithm has been adjusted to actively maintain a certain distance from the target and attempt to attack the enemy from the side. Bug fixes Fixed the obstacle avoidance bug caused by AI having detached modules inside the hull, which led to the AI continuously accelerating in one direction. The phenomenon of flickering after overlapping modules on the same plane has been reduced. Fixed the bug where the core would become disordered when importing ships. Fixed the bug where mirrored modules could not be manually hidden. Fixed the bug where the rotation value was incorrect in the surface alignment mode of the pick-and-place tool. Fixed the bug where the laser effect position was inaccurate. Roguelite Campaign Gameplay The remade campaign gameplay has very rich roguelite features. Players need to destroy the enemy’s attack while improving and strengthening their own ships in 30 rounds. Steam post image After each level up, you will get random skill rewards, and even have a chance to get legendary rare skills. By combining your own ship design and skill build, you can greatly enhance the ability of the ship, even a battleship against a fleet. During the round, the galaxy map will collapse due to space instability. Therefore, players not only need to consider how to circumvent the enemy in space, but also plan the route to avoid being isolated by the collapsed galaxy. Steam post image Players will get unlock points at the end of each campaign, which can unlock more powerful modules outside the game, and build their own exclusive initial campaign ship. Ship Rating Mechanism In the new version, the construction of ships is no longer constrained by the number of modules, but is determined by the total cost. Each module has different cost values according to its function, attributes, level, and size. Players need to decide their spaceship design ideas within a certain cost limit, whether they focus on firepower, mobility, or defensive capabilities, etc. Steam post image Added a six-dimensional attribute chart for ships, namely firepower, movement, reach, tenacity, stealth, command, players can get more intuitive ship design feedback from the six-dimensional attribute chart, and grasp the trend of ship capability changes in real time. According to different cost intervals, ships are divided into F, E, D, C, B, A, S seven levels. These levels give players a rough reference for judging the strength of the ship, and players can also set the highest level of the ship allowed in the room in custom battles. In sandbox mode, the ship will get skill points for each level upgrade, which can be used to add buff effects to the ship. Steam post image

What changed

1 fix0 additions0 changes0 removals
  • Performance
fixedHello everyone! After more than a month of iterative development and updates, the gameplay update patch has finally been fully released. This patch greatly enhances the playability of the game and simplifies the gameplay operations and complexity. Below is a complete overview of the patch details. Please also note that after this discount promotion, the game price will slightly increase. Adjustments and Optimizations Tutorials related to game movement, campaigns, battles, and design have been added. The function to manually set attack modules has been added, and it can be activated by pressing the spacebar during battles. At the start of the battle, the player’s spawn position will dynamically adjust based on the detection range of the ships. Campaigns can unlock out-of-game options, such as increasing initial funds or enhancing enemy difficulty. Campaigns can unlock and collect enemy ships, and other ships can be imported from campaign mode to assist in design. In the transformation panel, manually entering the position will modify the entire translation module, rather than setting it in the same position. The default mode of the rotation tool has been changed to constant and can be modified in the design interface. The functionality of the hide module has been optimized, allowing manual hiding and category-based hiding to take effect simultaneously. The functionality of ship connection detection has been optimized, and issues with ship connection failures will occur less frequently. The color hint effect of the selected module has been optimized. The ability to select a range in the module list using the Shift key has been added. The display logic of the connector controller has been optimized. The function to randomly customize colors in the design has been added. The energy consumption and heat dissipation of kinetic weapons have been reduced. The AI movement algorithm has been adjusted to actively maintain a certain distance from the target and attempt to attack the enemy from the side. Bug fixes Fixed the obstacle avoidance bug caused by AI having detached modules inside the hull, which led to the AI continuously accelerating in one direction. The phenomenon of flickering after overlapping modules on the same plane has been reduced. Fixed the bug where the core would become disordered when importing ships. Fixed the bug where mirrored modules could not be manually hidden. Fixed the bug where the rotation value was incorrect in the surface alignment mode of the pick-and-place tool. Fixed the bug where the laser effect position was inaccurate. Roguelite Campaign Gameplay The remade campaign gameplay has very rich roguelite features. Players need to destroy the enemy’s attack while improving and strengthening their own ships in 30 rounds. Steam post image After each level up, you will get random skill rewards, and even have a chance to get legendary rare skills. By combining your own ship design and skill build, you can greatly enhance the ability of the ship, even a battleship against a fleet. During the round, the galaxy map will collapse due to space instability. Therefore, players not only need to consider how to circumvent the enemy in space, but also plan the route to avoid being isolated by the collapsed galaxy. Steam post image Players will get unlock points at the end of each campaign, which can unlock more powerful modules outside the game, and build their own exclusive initial campaign ship. Ship Rating Mechanism In the new version, the construction of ships is no longer constrained by the number of modules, but is determined by the total cost. Each module has different cost values according to its function, attributes, level, and size. Players need to decide their spaceship design ideas within a certain cost limit, whether they focus on firepower, mobility, or defensive capabilities, etc. Steam post image Added a six-dimensional attribute chart for ships, namely firepower, movement, reach, tenacity, stealth, command, players can get more intuitive ship design feedback from the six-dimensional attribute chart, and grasp the trend of ship capability changes in real time. According to different cost intervals, ships are divided into F, E, D, C, B, A, S seven levels. These levels give players a rough reference for judging the strength of the ship, and players can also set the highest level of the ship allowed in the room in custom battles. In sandbox mode, the ship will get skill points for each level upgrade, which can be used to add buff effects to the ship. Steam post image

Dimensions: Dreadnought Architect changes

fixedHello everyone! After more than a month of iterative development and updates, the gameplay update patch has finally been fully released. This patch greatly enhances the playability of the game and simplifies the gameplay operations and complexity. Below is a complete overview of the patch details. Please also note that after this discount promotion, the game price will slightly increase. Adjustments and Optimizations Tutorials related to game movement, campaigns, battles, and design have been added. The function to manually set attack modules has been added, and it can be activated by pressing the spacebar during battles. At the start of the battle, the player’s spawn position will dynamically adjust based on the detection range of the ships. Campaigns can unlock out-of-game options, such as increasing initial funds or enhancing enemy difficulty. Campaigns can unlock and collect enemy ships, and other ships can be imported from campaign mode to assist in design. In the transformation panel, manually entering the position will modify the entire translation module, rather than setting it in the same position. The default mode of the rotation tool has been changed to constant and can be modified in the design interface. The functionality of the hide module has been optimized, allowing manual hiding and category-based hiding to take effect simultaneously. The functionality of ship connection detection has been optimized, and issues with ship connection failures will occur less frequently. The color hint effect of the selected module has been optimized. The ability to select a range in the module list using the Shift key has been added. The display logic of the connector controller has been optimized. The function to randomly customize colors in the design has been added. The energy consumption and heat dissipation of kinetic weapons have been reduced. The AI movement algorithm has been adjusted to actively maintain a certain distance from the target and attempt to attack the enemy from the side. Bug fixes Fixed the obstacle avoidance bug caused by AI having detached modules inside the hull, which led to the AI continuously accelerating in one direction. The phenomenon of flickering after overlapping modules on the same plane has been reduced. Fixed the bug where the core would become disordered when importing ships. Fixed the bug where mirrored modules could not be manually hidden. Fixed the bug where the rotation value was incorrect in the surface alignment mode of the pick-and-place tool. Fixed the bug where the laser effect position was inaccurate. Roguelite Campaign Gameplay The remade campaign gameplay has very rich roguelite features. Players need to destroy the enemy’s attack while improving and strengthening their own ships in 30 rounds. Steam post image After each level up, you will get random skill rewards, and even have a chance to get legendary rare skills. By combining your own ship design and skill build, you can greatly enhance the ability of the ship, even a battleship against a fleet. During the round, the galaxy map will collapse due to space instability. Therefore, players not only need to consider how to circumvent the enemy in space, but also plan the route to avoid being isolated by the collapsed galaxy. Steam post image Players will get unlock points at the end of each campaign, which can unlock more powerful modules outside the game, and build their own exclusive initial campaign ship. Ship Rating Mechanism In the new version, the construction of ships is no longer constrained by the number of modules, but is determined by the total cost. Each module has different cost values according to its function, attributes, level, and size. Players need to decide their spaceship design ideas within a certain cost limit, whether they focus on firepower, mobility, or defensive capabilities, etc. Steam post image Added a six-dimensional attribute chart for ships, namely firepower, movement, reach, tenacity, stealth, command, players can get more intuitive ship design feedback from the six-dimensional attribute chart, and grasp the trend of ship capability changes in real time. According to different cost intervals, ships are divided into F, E, D, C, B, A, S seven levels. These levels give players a rough reference for judging the strength of the ship, and players can also set the highest level of the ship allowed in the room in custom battles. In sandbox mode, the ship will get skill points for each level upgrade, which can be used to add buff effects to the ship. Steam post image

Source

Steam News / 11 August 2024

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