Full notes
Full Dimensions: Dreadnought Architect update
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What changed
- Balance
The aiming algorithm of the turret has been optimized. Now all turrets can more accurately estimate the trajectory of the flying projectile and aim under the condition of both sides moving simultaneously. An active attack module switch has been added to the point defense turret, and the aiming switch of the turret has been removed. The range calculation method of the missile has been optimized, specifically for the trajectory length flown after ignition. Fixed a bug caused by too many ship boosters. The range level growth rate and damage level growth rate of the kinetic turret have been slightly adjusted. Reminder: This update includes numerical adjustments, which may cause the original ships of players to exceed the maximum cost limit or other restrictions. We apologize for any inconvenience this may cause to players.
Source
Changelog.gg summarizes and formats this update. How we read updates.
