In this update4
Full notes
Full DIM-EGION update
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What changed
- Fixes
- Maps
- Performance
DIM-EGION changes
- Bug fix:
The aspect ratio for full-screen display has been corrected.
- Level design:
In Area 4 of Stage 5, the timing of enemy attacks has been slightly delayed. - In Extra Stage 1, the number of times certain enemies transform has been reduced. - Other details corrected.
- Visual updates:
The HLSL vertex shader compiler has been changed to “vs_2_0” (previously, “vs_1_0” was used), although there are no visible changes, except in environments affected by this compiler version update.
- Other changes:
The BGM title now appears when an area begins.
Source
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