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Steam News11 April 20262mo ago

Small updates, Apr., 12, 2026

- Bug fix: The aspect ratio for full-screen display has been corrected. - Level design: In Area 4 of Stage 5, the timing of enemy attacks has been slightly delayed.

In this update4

Full notes

Full DIM-EGION update

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What changed

2 fixes0 additions1 change0 removals
  • Fixes
  • Maps
  • Performance
fixed- Bug fix:The aspect ratio for full-screen display has been corrected.
fixed- Level design:In Area 4 of Stage 5, the timing of enemy attacks has been slightly delayed. - In Extra Stage 1, the number of times certain enemies transform has been reduced. - Other details corrected.
changed- Visual updates:The HLSL vertex shader compiler has been changed to “vs_2_0” (previously, “vs_1_0” was used), although there are no visible changes, except in environments affected by this compiler version update.

DIM-EGION changes

fixedThe aspect ratio for full-screen display has been corrected.
fixedIn Area 4 of Stage 5, the timing of enemy attacks has been slightly delayed. - In Extra Stage 1, the number of times certain enemies transform has been reduced. - Other details corrected.
changedThe HLSL vertex shader compiler has been changed to “vs_2_0” (previously, “vs_1_0” was used), although there are no visible changes, except in environments affected by this compiler version update.

- Bug fix:

  • The aspect ratio for full-screen display has been corrected.

- Level design:

  • In Area 4 of Stage 5, the timing of enemy attacks has been slightly delayed. - In Extra Stage 1, the number of times certain enemies transform has been reduced. - Other details corrected.

- Visual updates:

  • The HLSL vertex shader compiler has been changed to “vs_2_0” (previously, “vs_1_0” was used), although there are no visible changes, except in environments affected by this compiler version update.

- Other changes:

  • The BGM title now appears when an area begins.

Source

Steam News / 11 April 2026

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