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Steam News29 April 20251y ago

Small updates, Apr., 29, 2025

Bug fixes: Fixed a problem in gameplay where infinite respawn did not work in area 4 of stages 1, 3, and 5 on hard difficulty.

In this update4

Full notes

Full DIM-EGION update

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What changed

2 fixes0 additions3 changes0 removals
  • Maps
  • Fixes
fixedBug fixes:Fixed a problem in gameplay where infinite respawn did not work in area 4 of stages 1, 3, and 5 on hard difficulty. - Fixed an issue in gameplay where energy bursts would sometimes not explode to the maximum number. - Fixed a bug in gameplay that caused bullets fired by a captured DIM-EGION to disappear when the captured was off-screen. - Fixed a bug in gameplay where a player's vehicle would get stuck occasionally when it came in contact with a wall. - Fixed a problem in which screen resolution candidates were not displayed in the configuration menu.
changedLevel design:Overall difficulty of stage 5 lowered slightly. - Opening information on area 2 of stage 5 was modified so that players do not rely on quick energy bursts at the beginning of the areas.
changedLevel design:Difficulty of area 1 of stage 6 on normal difficulty lowered slightly. - Difficulty of area 1 and 2 of stage 4 on hard difficulty raised slightly. - Difficulty of area 1 of extra stage 3 lowered slightly.
changedVisual updates:The enemy bullets are now rendered over the captured allies' rendering. - Enemy explosion rendering is now muted near the player. - Some bullet renderings were modified. - Background light pillars in stage 7 became muted a bit.
fixedOther changes:Clearing the extra mode on normal difficulty now unlocks the extra mode on hard difficulty. - Conditions for unlocking some features have been relaxed (The number of plays (i.e. number of game overs) required to obtain more vehicles and credits has been reduced). - Other details corrected.

DIM-EGION changes

fixedFixed a problem in gameplay where infinite respawn did not work in area 4 of stages 1, 3, and 5 on hard difficulty. - Fixed an issue in gameplay where energy bursts would sometimes not explode to the maximum number. - Fixed a bug in gameplay that caused bullets fired by a captured DIM-EGION to disappear when the captured was off-screen. - Fixed a bug in gameplay where a player's vehicle would get stuck occasionally when it came in contact with a wall. - Fixed a problem in which screen resolution candidates were not displayed in the configuration menu.
changedOverall difficulty of stage 5 lowered slightly. - Opening information on area 2 of stage 5 was modified so that players do not rely on quick energy bursts at the beginning of the areas.
changedDifficulty of area 1 of stage 6 on normal difficulty lowered slightly. - Difficulty of area 1 and 2 of stage 4 on hard difficulty raised slightly. - Difficulty of area 1 of extra stage 3 lowered slightly.
changedThe enemy bullets are now rendered over the captured allies' rendering. - Enemy explosion rendering is now muted near the player. - Some bullet renderings were modified. - Background light pillars in stage 7 became muted a bit.
fixedClearing the extra mode on normal difficulty now unlocks the extra mode on hard difficulty. - Conditions for unlocking some features have been relaxed (The number of plays (i.e. number of game overs) required to obtain more vehicles and credits has been reduced). - Other details corrected.

Bug fixes:

  • Fixed a problem in gameplay where infinite respawn did not work in area 4 of stages 1, 3, and 5 on hard difficulty. - Fixed an issue in gameplay where energy bursts would sometimes not explode to the maximum number. - Fixed a bug in gameplay that caused bullets fired by a captured DIM-EGION to disappear when the captured was off-screen. - Fixed a bug in gameplay where a player's vehicle would get stuck occasionally when it came in contact with a wall. - Fixed a problem in which screen resolution candidates were not displayed in the configuration menu.

Level design:

  • Overall difficulty of stage 5 lowered slightly. - Opening information on area 2 of stage 5 was modified so that players do not rely on quick energy bursts at the beginning of the areas.

  • Difficulty of area 1 of stage 6 on normal difficulty lowered slightly. - Difficulty of area 1 and 2 of stage 4 on hard difficulty raised slightly. - Difficulty of area 1 of extra stage 3 lowered slightly.

Visual updates:

  • The enemy bullets are now rendered over the captured allies' rendering. - Enemy explosion rendering is now muted near the player. - Some bullet renderings were modified. - Background light pillars in stage 7 became muted a bit.

Other changes:

  • Clearing the extra mode on normal difficulty now unlocks the extra mode on hard difficulty. - Conditions for unlocking some features have been relaxed (The number of plays (i.e. number of game overs) required to obtain more vehicles and credits has been reduced). - Other details corrected.

Source

Steam News / 29 April 2025

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