In this update4
Full notes
Full DIM-EGION update
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What changed
- Maps
- Fixes
DIM-EGION changes
Bug fixes:
Fixed a problem in gameplay where infinite respawn did not work in area 4 of stages 1, 3, and 5 on hard difficulty. - Fixed an issue in gameplay where energy bursts would sometimes not explode to the maximum number. - Fixed a bug in gameplay that caused bullets fired by a captured DIM-EGION to disappear when the captured was off-screen. - Fixed a bug in gameplay where a player's vehicle would get stuck occasionally when it came in contact with a wall. - Fixed a problem in which screen resolution candidates were not displayed in the configuration menu.
Level design:
Overall difficulty of stage 5 lowered slightly. - Opening information on area 2 of stage 5 was modified so that players do not rely on quick energy bursts at the beginning of the areas.
Difficulty of area 1 of stage 6 on normal difficulty lowered slightly. - Difficulty of area 1 and 2 of stage 4 on hard difficulty raised slightly. - Difficulty of area 1 of extra stage 3 lowered slightly.
Visual updates:
The enemy bullets are now rendered over the captured allies' rendering. - Enemy explosion rendering is now muted near the player. - Some bullet renderings were modified. - Background light pillars in stage 7 became muted a bit.
Other changes:
Clearing the extra mode on normal difficulty now unlocks the extra mode on hard difficulty. - Conditions for unlocking some features have been relaxed (The number of plays (i.e. number of game overs) required to obtain more vehicles and credits has been reduced). - Other details corrected.
Source
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