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Steam News26 June 20179y ago

Happy Steam Summer Sale!!

Hey all, hope you're having a great summer so far. We're participating in the Summer Sale, and Diluvion is 50% off! We've been getting some questions from newcomers about the state of the game; "Is it still buggy?

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Full Diluvion: Resubmerged update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey all, hope you're having a great summer so far. We're participating in the Summer Sale, and Diluvion is 50% off! We've been getting some questions from newcomers about the state of the game; "Is it still buggy?" "Have they been updating/fixing it?" And this is good! That's what a discerning customer does. Just to set the record straight, we fixed most of the major issues within a week of release:

What changed

2 fixes0 additions2 changes0 removals
  • Fixes
  • Balance
  • Compatibility
fixedHey all, hope you're having a great summer so far. We're participating in the Summer Sale, and Diluvion is 50% off! We've been getting some questions from newcomers about the state of the game; "Is it still buggy?" "Have they been updating/fixing it?" And this is good! That's what a discerning customer does. Just to set the record straight, we fixed most of the major issues within a week of release:
changedDifficulty balance / enemy frequency
changedLinux support
fixedFor a more detailed view of what's been changed, you can find the full update log here . We're also working on major mechanical changes and content expansion for version 1.2, which is expected to go into beta next month. You can find more info on what's in the works here . Lastly, if you have a question or issue that hasn't been addressed, we're happy to help you out in the forums! Our dev team is only three members, so we can't guarantee the game will be completely bug free, but we'll do our best to answer your questions and fix any issues that come up. Thanks for reading, and if you decide to give Diluvion a shot, happy diving!

Diluvion: Resubmerged changes

fixedHey all, hope you're having a great summer so far. We're participating in the Summer Sale, and Diluvion is 50% off! We've been getting some questions from newcomers about the state of the game; "Is it still buggy?" "Have they been updating/fixing it?" And this is good! That's what a discerning customer does. Just to set the record straight, we fixed most of the major issues within a week of release:
changedDifficulty balance / enemy frequency
changedLinux support
fixedFor a more detailed view of what's been changed, you can find the full update log here . We're also working on major mechanical changes and content expansion for version 1.2, which is expected to go into beta next month. You can find more info on what's in the works here . Lastly, if you have a question or issue that hasn't been addressed, we're happy to help you out in the forums! Our dev team is only three members, so we can't guarantee the game will be completely bug free, but we'll do our best to answer your questions and fix any issues that come up. Thanks for reading, and if you decide to give Diluvion a shot, happy diving!
  • Checkpoint frequency

  • Controls

  • Camera settings

And some more in the following weeks...

  • Difficulty balance / enemy frequency

  • Linux support

For a more detailed view of what's been changed, you can find the full update log here . We're also working on major mechanical changes and content expansion for version 1.2, which is expected to go into beta next month. You can find more info on what's in the works here . Lastly, if you have a question or issue that hasn't been addressed, we're happy to help you out in the forums! Our dev team is only three members, so we can't guarantee the game will be completely bug free, but we'll do our best to answer your questions and fix any issues that come up. Thanks for reading, and if you decide to give Diluvion a shot, happy diving!

Source

Steam News / 26 June 2017

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