What changed
1 fix2 additions1 change0 removals
- Gameplay
- Compatibility
- UI and audio
- Server
addedOne of the big things we want to accomplish with our game is bringing new ideas to the world of game development. As huge as AAA games are, they often fail to properly credit people who contributed, or play political games with the Credits entries. We think that's crap. If someone worked on the game they deserve credit. Not only are our Credits clickable links out to portfolios but they're visible right on the main menu! They're in the Pause menu too. Randomization shuffles them so the lead designer doesn't get all the glory.
changedApart from that we have lots of fun polish. Oh and experimental Linux support. Unfortunately we dont have a Linux machine except for Steam Deck so let's call it experimental because we have no idea if it works! On paper it should work. If it works, it doesn't yet have music or much sound, but that'll come soon (days I hope)
addedNew Features - Navigation arrows for credits/tips - Did You Know? menu tips - Carry animation for inventory goblins - Hey check out the miner's hat! - "Combo" perk poppin off like popcorn - Twins Perk - chance for a 2nd goblin babby - Problem Child Perk - Chance for a demon babby - Screen shake intensity slider - Building UI X close button - Main menu cycling credits - Clickable credit links
fixedChanges - Physics scaling fixed at high speed - Perk offers now seeded per game - Healer Hut auto-trains first healer (yay!) - Nerf Alert - Slight nerf to Advanced Smushing. You'll have better results with longer throws now - Nerf Alert - Sweatband only buffs 50% throwing cooldown instead of setting to 0 cooldown. Its still super fast - Auto-pause on controller disconnect - Auto-pause on Steam overlay - More improvements on building placement feedback - Building menus close more cleanly - Perk select blocks early misclicks - Can't place buildings farther than your troll can throw anymore
Dig Too Deep changes
addedOne of the big things we want to accomplish with our game is bringing new ideas to the world of game development. As huge as AAA games are, they often fail to properly credit people who contributed, or play political games with the Credits entries. We think that's crap. If someone worked on the game they deserve credit. Not only are our Credits clickable links out to portfolios but they're visible right on the main menu! They're in the Pause menu too. Randomization shuffles them so the lead designer doesn't get all the glory.
changedApart from that we have lots of fun polish. Oh and experimental Linux support. Unfortunately we dont have a Linux machine except for Steam Deck so let's call it experimental because we have no idea if it works! On paper it should work. If it works, it doesn't yet have music or much sound, but that'll come soon (days I hope)
addedNew Features - Navigation arrows for credits/tips - Did You Know? menu tips - Carry animation for inventory goblins - Hey check out the miner's hat! - "Combo" perk poppin off like popcorn - Twins Perk - chance for a 2nd goblin babby - Problem Child Perk - Chance for a demon babby - Screen shake intensity slider - Building UI X close button - Main menu cycling credits - Clickable credit links
fixedChanges - Physics scaling fixed at high speed - Perk offers now seeded per game - Healer Hut auto-trains first healer (yay!) - Nerf Alert - Slight nerf to Advanced Smushing. You'll have better results with longer throws now - Nerf Alert - Sweatband only buffs 50% throwing cooldown instead of setting to 0 cooldown. Its still super fast - Auto-pause on controller disconnect - Auto-pause on Steam overlay - More improvements on building placement feedback - Building menus close more cleanly - Perk select blocks early misclicks - Can't place buildings farther than your troll can throw anymore
One of the big things we want to accomplish with our game is bringing new ideas to the world of game development. As huge as AAA games are, they often fail to properly credit people who contributed, or play political games with the Credits entries. We think that's crap. If someone worked on the game they deserve credit. Not only are our Credits clickable links out to portfolios but they're visible right on the main menu! They're in the Pause menu too. Randomization shuffles them so the lead designer doesn't get all the glory.
Apart from that we have lots of fun polish. Oh and experimental Linux support. Unfortunately we dont have a Linux machine except for Steam Deck so let's call it experimental because we have no idea if it works! On paper it should work. If it works, it doesn't yet have music or much sound, but that'll come soon (days I hope)
New Features - Navigation arrows for credits/tips - Did You Know? menu tips - Carry animation for inventory goblins - Hey check out the miner's hat! - "Combo" perk poppin off like popcorn - Twins Perk - chance for a 2nd goblin babby - Problem Child Perk - Chance for a demon babby - Screen shake intensity slider - Building UI X close button - Main menu cycling credits - Clickable credit links
Changes - Physics scaling fixed at high speed - Perk offers now seeded per game - Healer Hut auto-trains first healer (yay!) - Nerf Alert - Slight nerf to Advanced Smushing. You'll have better results with longer throws now - Nerf Alert - Sweatband only buffs 50% throwing cooldown instead of setting to 0 cooldown. Its still super fast - Auto-pause on controller disconnect - Auto-pause on Steam overlay - More improvements on building placement feedback - Building menus close more cleanly - Perk select blocks early misclicks - Can't place buildings farther than your troll can throw anymore
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