In this update4
Full notes
Full Dig Island update
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Repeated intro
Hello Survivors,
What changed
- Balance
- Gameplay
- UI and audio
- Fixes
Dig Island changes
Update 0.1.6 is now live for Dig Island Early Access. This update focuses on quality-of-life improvements, balance tweaks, and several gameplay fixes to improve overall flow and usability.
Dig Island is still available with a 10% Early Access Release discount. Dig Island
Quality of Life Improvements
Players can now use items directly from their inventory while crafting.
Upgrade tooltips now display level change information more clearly.
Some item holding visuals and animations have been adjusted to feel more user-friendly.
Missing footstep sounds on metal surfaces have been added.
Ghost actor placement has been improved to be more intuitive and easier to use.
Visual issues caused by the split menu opened with the middle mouse button in the inventory have been fixed.
An issue preventing interaction with crafting stations at night in certain situations has been resolved.
River flow speed now increases during rainy weather.
Elevator ropes can now be freely swapped between Wood, Carbon, and Steel variants after installation.
Elevator base levels now affect elevator movement speed.
The GPS Watch now displays the day count.
Items dropped in water can now be collected.
Balance Changes
Starting from Level 2 shovels, tool energy usage has been reduced by 20%.
Hunger consumption has been reduced by 10%.
Fishing rewards have been increased.
The fishing mini-game duration has been extended, and the second mini-game has been made easier.
Gameplay & UI Fixes
Fixed an issue where survivor voice lines could trigger multiple times in certain situations.
The Research Scanner at Level 2 and 3 can now detect Crude Oil and other ore chunks.
Resolved a bug where notes could disappear and reappear after saving and loading the game.
Tracking icons have been added to the HUD compass for some to-do list objectives.
Campfire warning text has been changed from “Not enough energy” to “No fuel.”
The Deadpot indicator is now visible only to the owning player.
The Fill Mode input has been changed from C to V.
Fixed an issue where the campfire VFX would stop randomly.
Elevator rope descriptions have been updated.
We’ll continue refining Dig Island with regular updates throughout Early Access. Thank you for your feedback and support.
Safe digging.
Source
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