Greetings again Domerunners! For our third update of the day, we've focused on 4 important topics: Increased both the player and enemy sizes significantly to both make you feel like you're not an infant-sized manchild a
Full notes
Full DIESELDOME: Oil & Blood update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes0 additions6 changes0 removals
Gameplay
Performance
changedIncreased both the player and enemy sizes significantly to both make you feel like you're not an infant-sized manchild and to also make the enemies more easily distinguishable. We're still fine-tuning these changes, so please bear with us while we find the perfect ratio!
changedIncreased the bullet speed for all player weapons to make aiming a little easier.
changedAdjusted the vaulting logic to make sure players don't get stuck in a loop.
changedAdjusted Wall-Run detection range to reduce accidental wall-runs. Don't you just hate it when you're walking on the street and accidentally start to wall-run? Just me?
changedHope these adjustments make the overall feel of the moment-to-moment gameplay a bit better!
changedWe're still looking into more major issues like performance, but in the meanwhile, make sure you report any issues you find and give feedback on our Discord channel!
DIESELDOME: Oil & Blood changes
changedIncreased both the player and enemy sizes significantly to both make you feel like you're not an infant-sized manchild and to also make the enemies more easily distinguishable. We're still fine-tuning these changes, so please bear with us while we find the perfect ratio!
changedIncreased the bullet speed for all player weapons to make aiming a little easier.
changedAdjusted the vaulting logic to make sure players don't get stuck in a loop.
changedAdjusted Wall-Run detection range to reduce accidental wall-runs. Don't you just hate it when you're walking on the street and accidentally start to wall-run? Just me?
changedHope these adjustments make the overall feel of the moment-to-moment gameplay a bit better!
Greetings again Domerunners!
For our third update of the day, we've focused on 4 important topics:
Increased both the player and enemy sizes significantly to both make you feel like you're not an infant-sized manchild and to also make the enemies more easily distinguishable. We're still fine-tuning these changes, so please bear with us while we find the perfect ratio!
Increased the bullet speed for all player weapons to make aiming a little easier.
Adjusted the vaulting logic to make sure players don't get stuck in a loop.
Adjusted Wall-Run detection range to reduce accidental wall-runs. Don't you just hate it when you're walking on the street and accidentally start to wall-run? Just me?
Hope these adjustments make the overall feel of the moment-to-moment gameplay a bit better!
We're still looking into more major issues like performance, but in the meanwhile, make sure you report any issues you find and give feedback on our Discord channel!