Full notes
Full DIESELDOME: Oil & Blood update
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What changed
- Performance
- UI and audio
- Maps
- Gameplay
DIESELDOME: Oil & Blood changes
Greetings Domerunners!
First of all, we want to thank each and every one of you for trying out the demo. It truly means the world to us! We wanted to let you know that we are listening to all of your feedback and are working to improve DIESELDOME as much as possible.
We're especially focusing on the performance issues, as that looks to be the biggest issue with the demo so far. We're truly sorry for any major problems some of you might be experiencing. We are an incredibly small team and it might take us a while to resolve all the issues, but we'll get there!
We're starting with some small but important fixes:
Level-Up notifications and UI have been changed to make it much more obvious that the player has leveled up.
The Aquila and Dieselius enemies(the birds!), have been adjusted to make them behave more naturally and less like a drumstick on a rocket-engine. They also don't get out of the map boundaries anymore.
Spartacus's Shoulder Charge ability has been adjusted to make it more consistent across all devices.
We have increased the overall size of some enemies to make them easier to discern from the environment. This is just the start of that though and we will be testing and working on this issue more in the coming days.
Thank you all for trying out DIESELDOME. Please be patient with us while we work to make this experience better for all of you.
In the meantime, you can join us on our media channels and give valuable feedback, especially on our Discord channel! See you in the Dome again!
Youtube: https://www.youtube.com/@dieseldome
Discord: https://discord.gg/XtAGP4VHG6
Reddit: https://www.reddit.com/r/DIESELDOME/
Twitter: https://x.com/DieselDomeGame
Source
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