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Steam News9 June 201412y ago

Version 1.5.1 is Live!

Hi everyone! This is a small update, but one that brings some significant changes. Changelog: Sword swing delay has been removed. Every button press will now result in a sword swing.

Full notes

Full Diehard Dungeon update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix3 additions6 changes0 removals
  • UI and audio
  • Gameplay
  • Balance
  • Events
changedSword swing delay has been removed. Every button press will now result in a sword swing.
changedRoom generation algorithm has been improved. Rooms should feel much more open, have less corridors and generally be more interesting shapes. The minimum room size has also been increased from 9 grid tiles to 12.
changedRoom entrance location has been improved. The chance of an entrance being placed in a corridor has been greatly reduced.
changed'Survival' minigame enemy spawn locations have been moved away from the entrance.
addedSloths, and the Giant Oaf boss have had their stun duration tweaked to account for the new sword swing.
addedKnives, Slash and Repel have been tweaked to account for the new sword swing.

Diehard Dungeon changes

changedSword swing delay has been removed. Every button press will now result in a sword swing.
changedRoom generation algorithm has been improved. Rooms should feel much more open, have less corridors and generally be more interesting shapes. The minimum room size has also been increased from 9 grid tiles to 12.
changedRoom entrance location has been improved. The chance of an entrance being placed in a corridor has been greatly reduced.
changed'Survival' minigame enemy spawn locations have been moved away from the entrance.
addedSloths, and the Giant Oaf boss have had their stun duration tweaked to account for the new sword swing.

Hi everyone! This is a small update, but one that brings some significant changes. Changelog:

Sword swing delay has been removed. Every button press will now result in a sword swing.

Room generation algorithm has been improved. Rooms should feel much more open, have less corridors and generally be more interesting shapes. The minimum room size has also been increased from 9 grid tiles to 12.

Room entrance location has been improved. The chance of an entrance being placed in a corridor has been greatly reduced.

'Survival' minigame enemy spawn locations have been moved away from the entrance.

Sloths, and the Giant Oaf boss have had their stun duration tweaked to account for the new sword swing.

Knives, Slash and Repel have been tweaked to account for the new sword swing.

A new Lilly projectile destination sprite has been created.

Trapdoor game incorrect ability reward icon fixed.

Enemy hit momentum tweaked. As a result, the Repel ability has become slightly more effective.

Hive Mind will no longer spawn Blob enemies when hit with the Repel ability. The Roadmap will be updated shortly detailing the next lot of extra content.

Source

Steam News / 9 June 2014

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