What changed
0 fixes1 addition3 changes1 removal
addedHello high rollers!I've been working away on two brand new game modes for the full release that have me really excited. With the closed playtest, I've also made some changes to how a Hand's score is calculated and wanted to pass that on to the demo. Read on below!
removedScoring ReworkI have removed "Points" from Hands, as it was confusing to have points on the hand as well as scoring points with the hand. Instead, Hands no longer have any Point value associated with them . Hands now score the following: Dice Pips x Mult x Crit .
changedScoring ReworkWith this change, all values for Hands have been reworked to have slightly more Mult. Also, Hands now gain a small amount of Crit on leveling up. This makes scoring higher pip values more important, giving some much needed buffs to dice with more faces like D12 or D20.
changedChangesAcoustic Guitar: Now gives +1 PIPS
changedChangesElectric Guitar: Now gives +2 MULT
Diecast changes
addedI've been working away on two brand new game modes for the full release that have me really excited. With the closed playtest, I've also made some changes to how a Hand's score is calculated and wanted to pass that on to the demo. Read on below!
removedI have removed "Points" from Hands, as it was confusing to have points on the hand as well as scoring points with the hand. Instead, Hands no longer have any Point value associated with them . Hands now score the following: Dice Pips x Mult x Crit .
changedWith this change, all values for Hands have been reworked to have slightly more Mult. Also, Hands now gain a small amount of Crit on leveling up. This makes scoring higher pip values more important, giving some much needed buffs to dice with more faces like D12 or D20.
changedAcoustic Guitar: Now gives +1 PIPS
changedElectric Guitar: Now gives +2 MULT
Hello high rollers!
I've been working away on two brand new game modes for the full release that have me really excited. With the closed playtest, I've also made some changes to how a Hand's score is calculated and wanted to pass that on to the demo. Read on below!
Scoring Rework
I have removed "Points" from Hands, as it was confusing to have points on the hand as well as scoring points with the hand. Instead, Hands no longer have any Point value associated with them. Hands now score the following: Dice Pips x Mult x Crit.
With this change, all values for Hands have been reworked to have slightly more Mult. Also, Hands now gain a small amount of Crit on leveling up. This makes scoring higher pip values more important, giving some much needed buffs to dice with more faces like D12 or D20.
Changes
Small changes to tutorial text to match scoring rework
Acoustic Guitar: Now gives +1 PIPS
Electric Guitar: Now gives +2 MULT
A few other changes here or there
As always, happy rolling!
sofamire