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Steam News13 June 20262mo ago

Two New Pins + Playtest End Date

Hello high rollers! The final update for this playtest is out! This update adds the final two pins. Wait, final two?

In this update2

Full notes

Full Diecast update

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Repeated intro

Hello high rollers! The final update for this playtest is out! This update adds the final two pins. Wait, final two?

Read about them below

📍 White Hole (legendary) - Odds for DICE and PINS are increased by 1 (1 in 3 becomes 2 in 3). 📍 Black Hole (exotic) - Odds for DICE and PINS are decreased by 1 (1 in 3 becomes 0 in 3).

My only advice for these is this

Don't get one of each. If you work the math out you'll understand why.

What changed

0 fixes2 additions1 change0 removals
  • Gameplay
  • Balance
addedHello high rollers! The final update for this playtest is out! This update adds the final two pins. Wait, final two? Read about them below: 📍 White Hole (legendary) - Odds for DICE and PINS are increased by 1 (1 in 3 becomes 2 in 3). 📍 Black Hole (exotic) - Odds for DICE and PINS are decreased by 1 (1 in 3 becomes 0 in 3). My only advice for these is this: Don't get one of each. If you work the math out you'll understand why.
changedPlaytest AnnouncementWith this update, I've released all planned content for the current playtest. I will be winding down the playtest on June 21 , so you will have until then to continue playing Diecast. I have LOTS more ideas and reworks planned, but I need to start preparing for the full release. Playtests will continue in the future, however they will become much more limited. What that means is that after June 21st I will be looking for around one or two dozen committed players to play new private playtests and to give detailed feedback on what works and what doesn't. If you would like to help out with that, keep an eye out for announcements on how to sign up.
addedWhat is planned for the future of Diecast?That's a great question! To start, I will be going on vacation for a week on Sunday. I will be using that time to work on new art for around 20 new dice as well as nine new bosses . I will then take the following week to implement them. I will also be adding in a new mechanic "star tokens" to give you a reward in the shop for BLASTING past the target. These will help slightly with finding the build you want in the shops. Talking about shops, I will be adding new shop varieties that have a chance to appear (who else is tired of Common, Uncommon, and Rare shops?) to make each run more unique. Keep an eye out for more! Happy rolling, sofamire

Diecast changes

addedHello high rollers! The final update for this playtest is out! This update adds the final two pins. Wait, final two? Read about them below: 📍 White Hole (legendary) - Odds for DICE and PINS are increased by 1 (1 in 3 becomes 2 in 3). 📍 Black Hole (exotic) - Odds for DICE and PINS are decreased by 1 (1 in 3 becomes 0 in 3). My only advice for these is this: Don't get one of each. If you work the math out you'll understand why.
changedWith this update, I've released all planned content for the current playtest. I will be winding down the playtest on June 21 , so you will have until then to continue playing Diecast. I have LOTS more ideas and reworks planned, but I need to start preparing for the full release. Playtests will continue in the future, however they will become much more limited. What that means is that after June 21st I will be looking for around one or two dozen committed players to play new private playtests and to give detailed feedback on what works and what doesn't. If you would like to help out with that, keep an eye out for announcements on how to sign up.
addedThat's a great question! To start, I will be going on vacation for a week on Sunday. I will be using that time to work on new art for around 20 new dice as well as nine new bosses . I will then take the following week to implement them. I will also be adding in a new mechanic "star tokens" to give you a reward in the shop for BLASTING past the target. These will help slightly with finding the build you want in the shops. Talking about shops, I will be adding new shop varieties that have a chance to appear (who else is tired of Common, Uncommon, and Rare shops?) to make each run more unique. Keep an eye out for more! Happy rolling, sofamire

Playtest Announcement

With this update, I've released all planned content for the current playtest. I will be winding down the playtest on June 21, so you will have until then to continue playing Diecast. I have LOTS more ideas and reworks planned, but I need to start preparing for the full release. Playtests will continue in the future, however they will become much more limited. What that means is that after June 21st I will be looking for around one or two dozen committed players to play new private playtests and to give detailed feedback on what works and what doesn't. If you would like to help out with that, keep an eye out for announcements on how to sign up.

What is planned for the future of Diecast?

That's a great question! To start, I will be going on vacation for a week on Sunday. I will be using that time to work on new art for around 20 new dice as well as nine new bosses. I will then take the following week to implement them. I will also be adding in a new mechanic "star tokens" to give you a reward in the shop for BLASTING past the target. These will help slightly with finding the build you want in the shops. Talking about shops, I will be adding new shop varieties that have a chance to appear (who else is tired of Common, Uncommon, and Rare shops?) to make each run more unique. Keep an eye out for more! Happy rolling, sofamire

Source

Steam News / 13 June 2026

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