Full notes
Full Die Cook update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello Chefs!
What changed
- Balance
- Gameplay
- Store
Die Cook changes
We have another update, and this one may seem small but has some key changes that should make the game balance a lot better overall. It'll still be very tough early on if you start as a high wage employee and with multiple food items, but the mid-late game should be less of a breeze and obtaining a 5-Star rating will take longer and require a lot more upgrades to obtain.
Changes:
Upgrades that affect # of tickets have been tweaked for a better mid-late game experience.
Upgrade descriptions have been updated.
Upgrade prices and upkeep have been adjusted for better balancing.
Hidden rating cap is now affected by # of items on your menu, # of upgrades purchased, and # of incoming tickets in a single day.
New hidden achievement added for an easter egg that was already in the game.
Version # added to main menu.
Bug Fixes:
New upgrade data or changes will load into an existing save.
Achievement stat tracking updated to fix a couple that weren't working.
Source
Changelog.gg summarizes and formats this update. How we read updates.
