Full notes
Full Die Cook update
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What changed
- Gameplay
Die Cook changes
Various changes implemented in this update. Mostly fixes for mechanics and some balancing adjustments on items that weren't working as expected.
Balancing tweaks & other changes:
Orders per hour calculation adjusted. Rating factors into potential additional orders.
Group size (parking lot upgrade) properly factoring into orders.
Rating calculation adjustment. Rating cap factors in total # of active menu items.
Squashed Bugs:
Firing an employee after a roll and using their dice.
Upgrade level not applying correctly upon loading a save.
Weekly stats summary screen.
Using a special "Cook" dice on cold foods.
Source
Changelog.gg summarizes and formats this update. How we read updates.
